Rust Data LabData lab · live
Live readings Servers11,700 Players43,056 Populated3,055 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Modded · atomic number 15,709, its rank

Sperrzone Staging Test

Offline 195.201.109.240:28035 checked 34d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,709top 71%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 06:52 UTC34d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 34
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Quick answers

from the figures on this page

Map and rules

What map is in play on Sperrzone Staging Test?

Sperrzone Staging Test runs a procedural map of size 3,000 with seed 1; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Sperrzone Staging Test set, and what settings are in force?

No gather rate appears in the name of Sperrzone Staging Test. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Sperrzone Staging Test sit?

There is no region on record for Sperrzone Staging Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 195.201.109.240:28035.

Which Rust version is Sperrzone Staging Test on?

Rust network protocol 2633 and build 165590 on Linux is what Sperrzone Staging Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Sperrzone Staging Test stay online?

Right now Sperrzone Staging Test is offline, with its last appearance 34 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Sperrzone Staging Test wipe, and how often?

Too few wipes are on record for Sperrzone Staging Test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 34 days 17 hours ago the current world was made.

On Sperrzone Staging Test, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. 2 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Sperrzone Staging Test carries?

These are the tags Sperrzone Staging Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165590 (Build): It runs build 165590; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Sperrzone Staging Test come up?

These themed Rust Data Lab lists carry Sperrzone Staging Test: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How does Sperrzone Staging Test compare with other servers in the rankings?

Sperrzone Staging Test sits at #15,709 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is Sperrzone Staging Test right now?

Sperrzone Staging Test is offline at the moment; the last sighting was 34 days 12 hours ago.

Connection

What is the way to join Sperrzone Staging Test?

You can connect by pressing F1 in Rust and entering client.connect 195.201.109.240:28035, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/sperrzone.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165590,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165590
Build It runs build 165590.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.