Element card · group Modded · atomic number 15,341, its rank
(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on (Wunders) Dev & Testing?
(Wunders) Dev & Testing runs a procedural map of size 2,500 with seed 1234567; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has (Wunders) Dev & Testing set, and what settings are in force?
No gather rate appears in the name of (Wunders) Dev & Testing. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts (Wunders) Dev & Testing?
There is no region on record for (Wunders) Dev & Testing. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 195.201.167.33:28025.
Which Rust version is (Wunders) Dev & Testing on?
On Linux, (Wunders) Dev & Testing is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does (Wunders) Dev & Testing stay up, and how reliable is its uptime?
At the moment, (Wunders) Dev & Testing is online. According to the uptime it reports, the last restart was about 4 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Does (Wunders) Dev & Testing hold a steady performance?
Server fps averaged 235 over the last 48 hours, with 225 as the lowest. The entity count reached 33,035, including buildings, deployables and all other world items. Memory use peaked at 1,559 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on (Wunders) Dev & Testing, and at what time?
Wiping once a month with the force wipe is what (Wunders) Dev & Testing does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 7 hours ago.
What does a typical wipe day on (Wunders) Dev & Testing involve?
Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.
Lists and tags
Which meanings sit behind the tags on (Wunders) Dev & Testing?
The game's server browser reads the tags (Wunders) Dev & Testing publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp25 (Max players): It has 25 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does (Wunders) Dev & Testing come up?
You will find (Wunders) Dev & Testing on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does (Wunders) Dev & Testing compare with other servers in the rankings?
(Wunders) Dev & Testing sits at #15,341 for seven-day player hours, placing it in the top 69% of ranked servers.
How many players does (Wunders) Dev & Testing have at the moment?
At the moment (Wunders) Dev & Testing has 0 of its 25 slots filled. The seven-day average for this server is 0 players.
Getting on
How can you connect to (Wunders) Dev & Testing?
You can connect by pressing F1 in Rust and entering client.connect 195.201.167.33:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.