Rust Data LabData lab · live
Live readings Servers11,617 Players32,693 Populated2,804 Fresh wipes · 3h68 Sampled every 5 min

Element card · group Modded · atomic number 15,341, its rank

(Wunders) Dev & Testing

Online 195.201.167.33:28025 checked 6m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe27d agono schedule published
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:37 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on (Wunders) Dev & Testing?

(Wunders) Dev & Testing runs a procedural map of size 2,500 with seed 1234567; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has (Wunders) Dev & Testing set, and what settings are in force?

No gather rate appears in the name of (Wunders) Dev & Testing. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts (Wunders) Dev & Testing?

There is no region on record for (Wunders) Dev & Testing. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 195.201.167.33:28025.

Which Rust version is (Wunders) Dev & Testing on?

On Linux, (Wunders) Dev & Testing is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does (Wunders) Dev & Testing stay up, and how reliable is its uptime?

At the moment, (Wunders) Dev & Testing is online. According to the uptime it reports, the last restart was about 4 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does (Wunders) Dev & Testing hold a steady performance?

Server fps averaged 235 over the last 48 hours, with 225 as the lowest. The entity count reached 33,035, including buildings, deployables and all other world items. Memory use peaked at 1,559 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on (Wunders) Dev & Testing, and at what time?

Wiping once a month with the force wipe is what (Wunders) Dev & Testing does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 7 hours ago.

What does a typical wipe day on (Wunders) Dev & Testing involve?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on (Wunders) Dev & Testing?

The game's server browser reads the tags (Wunders) Dev & Testing publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp25 (Max players): It has 25 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does (Wunders) Dev & Testing come up?

You will find (Wunders) Dev & Testing on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does (Wunders) Dev & Testing compare with other servers in the rankings?

(Wunders) Dev & Testing sits at #15,341 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does (Wunders) Dev & Testing have at the moment?

At the moment (Wunders) Dev & Testing has 0 of its 25 slots filled. The seven-day average for this server is 0 players.

Getting on

How can you connect to (Wunders) Dev & Testing?

You can connect by pressing F1 in Rust and entering client.connect 195.201.167.33:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp25
Max players It has 25 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.