Element card · group Modded · atomic number 12,917, its rank
IKS[211 Devblog]
Offline 195.211.99.82:27015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is IKS[211 Devblog] configured, and what rules apply?
The name of IKS[211 Devblog] carries no gather rate. The server publishes no limit on group size. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Anti-cheat is off: Valve's VAC.
About the server
Which location is IKS[211 Devblog] based in?
No region is published by IKS[211 Devblog]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 195.211.99.82:27015 is the address it uses.
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does IKS[211 Devblog] stay up, and how reliable is its uptime?
Currently offline, IKS[211 Devblog] was last seen 13 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 14 October 2026.
Wipe schedule
What is the wiping pattern on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 17 days ago the current world was made.
Where it appears
What should you understand from the tags IKS[211 Devblog] carries?
The game's server browser reads the tags IKS[211 Devblog] publishes, which are mp10 (Max players): Player slots: 10; v2164 (Protocol): Protocol 2164 is required; join only if your game matches it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hb68d7370 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does IKS[211 Devblog] come up?
You will find IKS[211 Devblog] on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded.
Population
Against other Rust servers, where does IKS[211 Devblog] place?
IKS[211 Devblog] sits at #12,917 for seven-day player hours, placing it in the top 60% of ranked servers.
How full is IKS[211 Devblog] right now?
No live signal from IKS[211 Devblog] right now, which was last seen 13 days 10 hours ago.
Connection
What is the way to join IKS[211 Devblog]?
Open the console with F1 in Rust and type client.connect 195.211.99.82:27015. The Launch Rust button on this page does the same job through Steam.