Element card · group Modded
SoloOffline
Offline 195.3.134.230:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on SoloOffline?
The map on SoloOffline is procedural, made by the game.
What rules has SoloOffline set, and what settings are in force?
The name of SoloOffline carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts SoloOffline?
Nothing about a region is published by SoloOffline. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 195.3.134.230:28015.
Which Rust version is SoloOffline on?
Rust network protocol 2633 and build 163794 on Windows is what SoloOffline uses. The protocol must match for you to join; Steam will update your game.
How reliably does SoloOffline stay online?
SoloOffline is not online at the moment; the last sighting was 45 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does SoloOffline wipe, and how often?
SoloOffline's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 45 days 10 hours ago.
Lists and tags
What should you understand from the tags SoloOffline carries?
gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list SoloOffline publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does SoloOffline come up?
You will find SoloOffline on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How full is SoloOffline right now?
The last recorded sighting of SoloOffline was 45 days 10 hours ago, and it is offline now.
How to join
What is the way to join SoloOffline?
In Rust, press F1 and enter client.connect 195.3.134.230:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.