Element card · group Modded · atomic number 15,195, its rank
Realistics
Online EU 195.60.166.159:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:02 UTC26d ago | 2 | – | running | 0 |
| Sun 20 Sep, 22:25 UTC38d ago | 3 | halved by day 3 | 11.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Realistics?
Realistics runs a procedural map of size 6,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.
How is Realistics configured, and what rules apply?
The name of Realistics carries no gather rate. Eight players per group is the limit, the game's default. Play runs as combat training, practice for aim and PvP, loot provided. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
What region hosts Realistics?
Realistics gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 195.60.166.159:28015 is the address it uses.
What Rust version does Realistics currently run?
Rust network protocol 2635 and build 168909 on Linux is what Realistics uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Realistics stay online?
At the moment, Realistics is online. The uptime it reports suggests it restarted roughly 16 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is Realistics known for smooth running?
Server fps averaged 60 over the last 48 hours, with 55 as the lowest. The entity count reached 4,133, including buildings, deployables and all other world items. The highest memory usage was 2,433 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
How often does a wipe happen on Realistics, and at what time?
Realistics's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 26 days 17 hours ago the current world was made.
What does a typical wipe day on Realistics involve?
Recent wipes on average reached 2 players at their busiest. 11 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 3.
Where it appears
What should you understand from the tags Realistics carries?
The game's server browser reads the tags Realistics publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): In the browser it sits under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Realistics come up?
You will find Realistics on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured and Aim training servers, measured live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Realistics place?
Seven-day player hours place Realistics at #15,195 overall, #2,550 in Europe and in the top 68% of ranked servers.
How full is Realistics right now?
Realistics currently shows 0 players across 40 slots. A seven-day sample gives 0 players on average and 1 at the top.
Getting on
What is the way to join Realistics?
Open the console with F1 in Rust and type client.connect 195.60.166.159:28015. The Launch Rust button on this page does the same job through Steam.