Element card · group Modded · atomic number 4,552, its rank
A Shockbyte Rust Server
Online 198.244.225.12:26540 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:54 UTC5d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 50000; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is A Shockbyte Rust Server configured, and what rules apply?
Nothing in the name of A Shockbyte Rust Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does A Shockbyte Rust Server sit?
Nothing about a region is published by A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 198.244.225.12:26540.
What Rust version does A Shockbyte Rust Server currently run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is A Shockbyte Rust Server for staying online?
At the moment, A Shockbyte Rust Server is online. About 3 days 21 hours ago is when it last restarted, based on its uptime. For the last 5 full days, 119 of 120 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 23 October 2026.
How well does A Shockbyte Rust Server perform?
The last 48 hours show an average of 152 server fps and a minimum of 47. The entity count reached 49,491, including buildings, deployables and all other world items. The highest memory usage was 4,322 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does A Shockbyte Rust Server wipe, and how often?
The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 22 hours ago.
What does a typical wipe day on A Shockbyte Rust Server involve?
Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 1 hours in.
Tags, lists
Which meanings sit behind the tags on A Shockbyte Rust Server?
The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?
The Rust Data Lab lists that include A Shockbyte Rust Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
Against other Rust servers, where does A Shockbyte Rust Server place?
A Shockbyte Rust Server sits at #4,552 for seven-day player hours, placing it in the top 20% of ranked servers.
How many players does A Shockbyte Rust Server have at the moment?
At the moment A Shockbyte Rust Server has 0 of its 40 slots filled. The week's figures average 0 players and top out at 3.
Connection
What steps get you onto A Shockbyte Rust Server?
Open the console with F1 in Rust and type client.connect 198.244.225.12:26540. The Launch Rust button on this page does the same job through Steam.