Element card · group Vanilla · atomic number 14,433, its rank
RFG Troubleshooting
Offline 199.231.185.234:27500 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:21 UTC21d ago | 1 | – | running | 0 |
| Fri 2 Oct, 10:02 UTC26d ago | 0 | – | 5.4 days | 0 |
| Sun 27 Sep, 06:36 UTC32d ago | 1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RFG Troubleshooting?
The map on RFG Troubleshooting is procedural at size 3,500 with seed 116945, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Royal Family Gaming FPS+.
What settings and rules apply on RFG Troubleshooting?
Nothing in the name of RFG Troubleshooting gives a gather rate. Groups top out at 12 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.
About the server
What region hosts RFG Troubleshooting?
Nothing about a region is published by RFG Troubleshooting. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 199.231.185.234:27500.
What Rust version does RFG Troubleshooting currently run?
Rust network protocol 2634 and build 167058 on Linux is what RFG Troubleshooting uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does RFG Troubleshooting stay online?
RFG Troubleshooting is not online at the moment; the last sighting was 21 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 26 September 2026.
Wipes and resets
When does RFG Troubleshooting wipe, and how often?
There is no next wipe to predict for RFG Troubleshooting, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 13 hours ago.
What does a typical wipe day on RFG Troubleshooting involve?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.
Where it appears
How should you read the tags on RFG Troubleshooting?
These are the tags RFG Troubleshooting makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts12 (Group limit): Teams cap at 12 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does RFG Troubleshooting appear in?
You will find RFG Troubleshooting on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who is behind RFG Troubleshooting?
Sharing its rfgam.ing hostname with 11 other servers we track, RFG Troubleshooting is most likely run by the same operator as those.
Player numbers
What position does RFG Troubleshooting hold among Rust servers?
RFG Troubleshooting sits at #14,433 for seven-day player hours, placing it in the top 65% of ranked servers.
What does the current player count on RFG Troubleshooting tell you?
RFG Troubleshooting is offline at the moment; the last sighting was 21 days 9 hours ago.
Connection
What steps get you onto RFG Troubleshooting?
Open the console with F1 in Rust and type client.connect 199.231.185.234:27500. The Launch Rust button on this page does the same job through Steam. For more, visit https://royalfamilygaming.com.