Rust Data LabData lab · live
Live readings Servers11,622 Players37,258 Populated2,894 Fresh wipes · 3h80 Sampled every 5 min

Element card · group Vanilla · atomic number 14,433, its rank

RFG Troubleshooting

Offline 199.231.185.234:27500 checked 21d ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 1/ 40 2% full Room to join
7-day average0peak –
Rank · atomic number#14,433top 65%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:21 UTC21d ago 1 – running 0
Fri 2 Oct, 10:02 UTC26d ago 0 – 5.4 days 0
Sun 27 Sep, 06:36 UTC32d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1 Sh ShockRust | Bl… 74
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  2. 2 Ми МИНИ-КАРТА 2Х … 131
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131/ 100
  3. 3 Re RETRO RUST #1 … 105
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 105/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 36
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 36/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 9
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 9/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on RFG Troubleshooting?

The map on RFG Troubleshooting is procedural at size 3,500 with seed 116945, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Royal Family Gaming FPS+.

What settings and rules apply on RFG Troubleshooting?

Nothing in the name of RFG Troubleshooting gives a gather rate. Groups top out at 12 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

About the server

What region hosts RFG Troubleshooting?

Nothing about a region is published by RFG Troubleshooting. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 199.231.185.234:27500.

What Rust version does RFG Troubleshooting currently run?

Rust network protocol 2634 and build 167058 on Linux is what RFG Troubleshooting uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RFG Troubleshooting stay online?

RFG Troubleshooting is not online at the moment; the last sighting was 21 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 26 September 2026.

Wipes and resets

When does RFG Troubleshooting wipe, and how often?

There is no next wipe to predict for RFG Troubleshooting, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 13 hours ago.

What does a typical wipe day on RFG Troubleshooting involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

How should you read the tags on RFG Troubleshooting?

These are the tags RFG Troubleshooting makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts12 (Group limit): Teams cap at 12 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RFG Troubleshooting appear in?

You will find RFG Troubleshooting on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who is behind RFG Troubleshooting?

Sharing its rfgam.ing hostname with 11 other servers we track, RFG Troubleshooting is most likely run by the same operator as those.

Player numbers

What position does RFG Troubleshooting hold among Rust servers?

RFG Troubleshooting sits at #14,433 for seven-day player hours, placing it in the top 65% of ranked servers.

What does the current player count on RFG Troubleshooting tell you?

RFG Troubleshooting is offline at the moment; the last sighting was 21 days 9 hours ago.

Connection

What steps get you onto RFG Troubleshooting?

Open the console with F1 in Rust and type client.connect 199.231.185.234:27500. The Launch Rust button on this page does the same job through Steam. For more, visit https://royalfamilygaming.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts12
Group limit Teams cap at 12 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.