Rust Data LabData lab · live
Live readings Servers11,891 Players103,453 Populated4,007 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Modded · atomic number 15,405, its rank

Benchmark Dev

Offline 199.47.146.194:27016 checked 8d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,405top 69%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC25d ago 2 – running 0
Sat 3 Oct, 02:14 UTC26d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTC FW27d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Benchmark Dev?

Benchmark Dev runs a procedural map of size 4,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What settings and rules apply on Benchmark Dev?

The name of Benchmark Dev carries no gather rate. Group size is capped at 200 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

Which location is Benchmark Dev based in?

There is no region on record for Benchmark Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 199.47.146.194:27016.

On what Rust version does Benchmark Dev operate?

On Linux, Benchmark Dev is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Benchmark Dev stay up, and how reliable is its uptime?

Currently offline, Benchmark Dev was last seen 8 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

When does Benchmark Dev wipe, and how often?

No next wipe can be predicted on Benchmark Dev: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 16 hours ago.

How does Benchmark Dev look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 2 hours in.

Where it appears

Which meanings sit behind the tags on Benchmark Dev?

These are the tags Benchmark Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts200 (Group limit): Teams cap at 200 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Benchmark Dev appear in?

The Rust Data Lab lists that include Benchmark Dev are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How does Benchmark Dev compare with other servers in the rankings?

Player hours over the last week put Benchmark Dev at #15,405, inside the top 69% of ranked servers.

How many players does Benchmark Dev have at the moment?

The last recorded sighting of Benchmark Dev was 8 days 19 hours ago, and it is offline now.

Connection

What steps get you onto Benchmark Dev?

You can connect by pressing F1 in Rust and entering client.connect 199.47.146.194:27016, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://cynic-hosting.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts200
Group limit Teams cap at 200 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.