Element card · group Modded · atomic number 14,467, its rank
TheFumbDucks
Offline 2.100.241.106:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TheFumbDucks?
A procedural map runs on TheFumbDucks, generated by the game.
What rules has TheFumbDucks set, and what settings are in force?
Nothing in the name of TheFumbDucks gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts TheFumbDucks?
No region is published by TheFumbDucks. Rust Data Lab shows a server's stated location, not a verified position of the machine. 2.100.241.106:28015 is the address it uses.
What Rust version does TheFumbDucks currently run?
On Linux, TheFumbDucks is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TheFumbDucks stay up, and how reliable is its uptime?
TheFumbDucks is not online at the moment; the last sighting was 11 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.
Wipes and resets
When does TheFumbDucks wipe, and how often?
Too few wipes are on record for TheFumbDucks to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 21 days 19 hours ago the current world was made.
Tags, lists
How should you read the tags on TheFumbDucks?
The game's server browser reads the tags TheFumbDucks publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TheFumbDucks come up?
These themed Rust Data Lab lists carry TheFumbDucks: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does TheFumbDucks hold among Rust servers?
Player hours over the last week put TheFumbDucks at #14,467, inside the top 66% of ranked servers.
What does the current player count on TheFumbDucks tell you?
The last recorded sighting of TheFumbDucks was 11 days 5 hours ago, and it is offline now.
Connection
What steps get you onto TheFumbDucks?
Open the console with F1 in Rust and type client.connect 2.100.241.106:28015. The Launch Rust button on this page does the same job through Steam.