Rust Data LabData lab · live
Live readings Servers11,701 Players41,011 Populated3,012 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Modded · atomic number 16,001, its rank

Local Test Server

Offline 2.134.73.108:28015 checked 24d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#16,001top 71%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:37 UTC24d ago 1 – running 0
Fri 2 Oct, 17:24 UTC26d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 32
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  4. 4 Ru 404 RUST 2Х|ДЛ… 20
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  5. 5 Ru RustSpain.com … 5
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  6. 6 Ru 404 RUST 2Х|ДЛ… 2
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Quick answers

from the figures on this page

Settings and map

What map is in play on Local Test Server?

The map on Local Test Server is procedural at size 2,000 with seed 12345, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Local Test Server?

The name of Local Test Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Local Test Server sit?

No region is published by Local Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 2.134.73.108:28015.

Which Rust version is Local Test Server on?

Rust network protocol 2634 and build 166586 on Windows is what Local Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Local Test Server stay up, and how reliable is its uptime?

Local Test Server is not online at the moment; the last sighting was 24 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Local Test Server wipe, and how often?

Too few wipes are on record for Local Test Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 14 hours ago.

On Local Test Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in.

Tags, lists

How should you read the tags on Local Test Server?

gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): It has 15 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Local Test Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Local Test Server come up?

The Rust Data Lab lists that include Local Test Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Local Test Server place?

Player hours over the last week put Local Test Server at #16,001, inside the top 71% of ranked servers.

What does the current player count on Local Test Server tell you?

No live signal from Local Test Server right now, which was last seen 24 days 10 hours ago.

How to join

What is the way to join Local Test Server?

You can connect by pressing F1 in Rust and entering client.connect 2.134.73.108:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players It has 15 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.