Rust Data LabData lab · live
Live readings Servers11,707 Players67,519 Populated3,582 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Modded · atomic number 6,249, its rank

Local Test Server

Offline 2.135.124.80:28015 checked 5h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average1peak 1
Rank · atomic number#6,249top 28%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75112:0016:0019:0023:0002:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020012:0016:0019:0023:0002:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 170
    ShockRust | Blue | NoLimit no group limit · 155 on average 170/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 132
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 177
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 177/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 138
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 138/ 700
  5. 5 Ru RustSpain.com … 14
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 50
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on Local Test Server?

A procedural map of size 3,750 with seed 12345 runs on Local Test Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Local Test Server set, and what settings are in force?

No gather rate appears in the name of Local Test Server. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is Local Test Server based in?

Nothing about a region is published by Local Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 2.135.124.80:28015 is the address it uses.

On what Rust version does Local Test Server operate?

Rust network protocol 2635 and build 168909 on Windows is what Local Test Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Local Test Server for staying online?

Local Test Server is not online at the moment; the last sighting was 5 hours ago. About 17 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 19 of 168 hours were online, giving 11% uptime. The first sighting by Rust Data Lab was on 17 October 2026.

Does Local Test Server hold a steady performance?

The last 48 hours show an average of 123 server fps and a minimum of 94. The entity count reached 80,191, including buildings, deployables and all other world items. Up to 2,330 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Local Test Server?

Local Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 22 hours ago.

Lists and tags

How should you read the tags on Local Test Server?

These are the tags Local Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Local Test Server come up?

These themed Rust Data Lab lists carry Local Test Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Local Test Server hold among Rust servers?

The seven-day player-hours table has Local Test Server at #6,249, in the top 28% of ranked servers.

How full is Local Test Server right now?

No live signal from Local Test Server right now, which was last seen 5 hours ago. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.

How to join

How can you connect to Local Test Server?

Open the console with F1 in Rust and type client.connect 2.135.124.80:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players Player slots: 15.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.