Element card · group Modded · atomic number 15,824, its rank
PastaPiraten
Offline 2.243.56.78:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on PastaPiraten?
A procedural map runs on PastaPiraten, generated by the game.
How is PastaPiraten configured, and what rules apply?
No gather rate appears in the name of PastaPiraten. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is PastaPiraten based in?
No region is published by PastaPiraten. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 2.243.56.78:28015 is the address it uses.
On what Rust version does PastaPiraten operate?
On Windows, PastaPiraten is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.
Does PastaPiraten stay up, and how reliable is its uptime?
Currently offline, PastaPiraten was last seen 17 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.
Wipe schedule
What is the wiping pattern on PastaPiraten?
PastaPiraten's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 25 days 9 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on PastaPiraten?
gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): Build number: 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list PastaPiraten publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does PastaPiraten appear in?
You will find PastaPiraten on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does PastaPiraten hold among Rust servers?
The seven-day player-hours table has PastaPiraten at #15,824, in the top 72% of ranked servers.
How many players does PastaPiraten have at the moment?
No live signal from PastaPiraten right now, which was last seen 17 days 18 hours ago.
Connection
What steps get you onto PastaPiraten?
Open the console with F1 in Rust and type client.connect 2.243.56.78:28015. The Launch Rust button on this page does the same job through Steam.