Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Modded · atomic number 13,637, its rank

RUST COMBAT | Training

Offline 2.27.153.195:28015 checked 19d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 24 4% full Room to join
7-day average0peak –
Rank · atomic number#13,637top 62%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct12 Oct14 Oct16 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 02:18 UTC19d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 269
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  2. 2 Bu [NA] Builders … 76
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 76/ 999
  3. 3 Ru [AU] Rusticate… 35
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 35/ 150
  4. 4 At Atlas // CSL -… 22
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 22/ 100
  5. 5 Aq AQRUX RUST BUI… 43
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 43/ 100
  6. 6 Ko KoalaKopters -… 39

Quick answers

from the figures on this page

Settings and map

What settings and rules apply on RUST COMBAT | Training?

Nothing in the name of RUST COMBAT | Training gives a gather rate. With no change from the default, groups can hold up to 8 players. combat training is the game mode, practice for aim and PvP, loot provided. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server facts

Which location is RUST COMBAT | Training based in?

There is no region on record for RUST COMBAT | Training. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 2.27.153.195:28015.

Which Rust version is RUST COMBAT | Training on?

Rust network protocol 2634 and build 166652 on Windows is what RUST COMBAT | Training uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RUST COMBAT | Training for staying online?

RUST COMBAT | Training is not online at the moment; the last sighting was 19 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipe days

When does RUST COMBAT | Training wipe, and how often?

Too few wipes are on record for RUST COMBAT | Training to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 16 hours ago.

On RUST COMBAT | Training, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 4 hours in.

Where it appears

What should you understand from the tags RUST COMBAT | Training carries?

These are the tags RUST COMBAT | Training makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp24 (Max players): 24 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^c (Creative): No gathering here, just sandbox building of your choosing; ^d (Combat training): Training for aim and PvP, with loot provided; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RUST COMBAT | Training appear in?

The Rust Data Lab lists that include RUST COMBAT | Training are: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers and Creative Rust servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

What position does RUST COMBAT | Training hold among Rust servers?

RUST COMBAT | Training sits at #13,637 for seven-day player hours, placing it in the top 62% of ranked servers.

How full is RUST COMBAT | Training right now?

No live signal from RUST COMBAT | Training right now, which was last seen 19 days 9 hours ago.

How to join

How can you connect to RUST COMBAT | Training?

You can connect by pressing F1 in Rust and entering client.connect 2.27.153.195:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2634,^z,^y,^c,^d,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp24
Max players 24 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^c
Creative No gathering here, just sandbox building of your choosing.
^d
Combat training Training for aim and PvP, with loot provided.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.