Rust Data LabData lab · live
Live readings Servers11,760 Players62,257 Populated3,509 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Modded · atomic number 15,405, its rank

TroubleChute

Offline 2.27.243.149:28015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,405top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct5 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 12:45 UTC21d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 87
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  4. 4 Ru RustSpain.com … 32
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  5. 5 Ru 404 RUST 2Х|ДЛ… 84
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Quick answers

from the figures on this page

Settings and map

What map is in play on TroubleChute?

A procedural map runs on TroubleChute, generated by the game.

How is TroubleChute configured, and what rules apply?

Nothing in the name of TroubleChute gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts TroubleChute?

There is no region on record for TroubleChute. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 2.27.243.149:28015 is the address it uses.

Which Rust version is TroubleChute on?

Rust network protocol 2635 and build 168909 on Windows is what TroubleChute uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does TroubleChute stay online?

Currently offline, TroubleChute was last seen 2 days 8 hours ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. It first appeared to Rust Data Lab on 29 September 2026.

Wipe schedule

What is the wiping pattern on TroubleChute?

Too few wipes are on record for TroubleChute to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 10 hours ago.

Tags, lists

How should you read the tags on TroubleChute?

These are the tags TroubleChute makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TroubleChute appear in?

The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does TroubleChute hold among Rust servers?

Player hours over the last week put TroubleChute at #15,405, inside the top 69% of ranked servers.

How many players does TroubleChute have at the moment?

No live signal from TroubleChute right now, which was last seen 2 days 8 hours ago. The seven-day average for this server is 0 players.

Getting on

How can you connect to TroubleChute?

In Rust, press F1 and enter client.connect 2.27.243.149:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.