Element card · group Modded · atomic number 15,489, its rank
Staging Dev Server
Offline 2.28.122.57:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Staging Dev Server?
The map on Staging Dev Server is procedural, made by the game.
What settings and rules apply on Staging Dev Server?
Nothing in the name of Staging Dev Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is Staging Dev Server based in?
Nothing about a region is published by Staging Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 2.28.122.57:28015.
On what Rust version does Staging Dev Server operate?
On Linux, Staging Dev Server is running Rust network protocol 2633 and build 164613. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Staging Dev Server stay online?
Right now Staging Dev Server is offline, with its last appearance 40 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Wipe schedule
When does Staging Dev Server wipe, and how often?
Too few wipes are on record for Staging Dev Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 40 days 14 hours ago the current world was made.
Where it appears
How should you read the tags on Staging Dev Server?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164613 (Build): The game build is 164613; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Staging Dev Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Staging Dev Server appear in?
You will find Staging Dev Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Staging Dev Server place?
Staging Dev Server sits at #15,489 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on Staging Dev Server tell you?
The last recorded sighting of Staging Dev Server was 40 days 14 hours ago, and it is offline now.
Getting on
What steps get you onto Staging Dev Server?
You can connect by pressing F1 in Rust and entering client.connect 2.28.122.57:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.