Rust Data LabData lab · live
Live readings Servers11,784 Players64,568 Populated3,550 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Modded · atomic number 15,489, its rank

Staging Dev Server

Offline 2.28.122.57:28015 checked 40d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,489no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 106
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  4. 4 Ru RustSpain.com … 31
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  5. 5 Ru 404 RUST 2Х|ДЛ… 91
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  6. 6 Ru 404 RUST 2Х|ДЛ… 28
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Quick answers

from the figures on this page

Server setup

What map is in play on Staging Dev Server?

The map on Staging Dev Server is procedural, made by the game.

What settings and rules apply on Staging Dev Server?

Nothing in the name of Staging Dev Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Staging Dev Server based in?

Nothing about a region is published by Staging Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 2.28.122.57:28015.

On what Rust version does Staging Dev Server operate?

On Linux, Staging Dev Server is running Rust network protocol 2633 and build 164613. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Staging Dev Server stay online?

Right now Staging Dev Server is offline, with its last appearance 40 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipe schedule

When does Staging Dev Server wipe, and how often?

Too few wipes are on record for Staging Dev Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 40 days 14 hours ago the current world was made.

Where it appears

How should you read the tags on Staging Dev Server?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164613 (Build): The game build is 164613; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Staging Dev Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Staging Dev Server appear in?

You will find Staging Dev Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Staging Dev Server place?

Staging Dev Server sits at #15,489 for seven-day player hours, placing it in the top – of ranked servers.

What does the current player count on Staging Dev Server tell you?

The last recorded sighting of Staging Dev Server was 40 days 14 hours ago, and it is offline now.

Getting on

What steps get you onto Staging Dev Server?

You can connect by pressing F1 in Rust and entering client.connect 2.28.122.57:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164613,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs164613
Build The game build is 164613.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.