Element card · group Modded · atomic number 15,948, its rank
Map Renderer
Offline 20.169.38.48:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What settings and rules apply on Map Renderer?
No gather rate appears in the name of Map Renderer. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
Which location is Map Renderer based in?
Nothing about a region is published by Map Renderer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 20.169.38.48:28015 is the address it uses.
Which Rust version is Map Renderer on?
Rust network protocol 2634 and build 166586 on Windows is what Map Renderer uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Map Renderer stay online?
Map Renderer is not online at the moment; the last sighting was 26 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on Map Renderer, and at what time?
The record holds too few of Map Renderer's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 15 hours ago.
Where it appears
What should you understand from the tags Map Renderer carries?
These are the tags Map Renderer makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Map Renderer come up?
You will find Map Renderer on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does Map Renderer place?
The seven-day player-hours table has Map Renderer at #15,948, in the top 70% of ranked servers.
What does the current player count on Map Renderer tell you?
No live signal from Map Renderer right now, which was last seen 26 days 15 hours ago.
How to join
What is the way to join Map Renderer?
Open the console with F1 in Rust and type client.connect 20.169.38.48:28015. The Launch Rust button on this page does the same job through Steam.