Rust Data LabData lab · live
Live readings Servers11,857 Players101,834 Populated3,918 Fresh wipes · 3h547 Sampled every 5 min

Element card · group Modded · atomic number 13,268, its rank

TicoLand AI DEV

Offline 200.5.59.143:28025 checked 39d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#13,268no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on TicoLand AI DEV?

The map on TicoLand AI DEV is procedural, made by the game.

What settings and rules apply on TicoLand AI DEV?

Nothing in the name of TicoLand AI DEV gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is TicoLand AI DEV based in?

No region is published by TicoLand AI DEV. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 200.5.59.143:28025.

On what Rust version does TicoLand AI DEV operate?

Rust network protocol 2633 and build 164530 on Windows is what TicoLand AI DEV uses. The protocol must match for you to join; Steam will update your game.

How reliably does TicoLand AI DEV stay online?

TicoLand AI DEV is not online at the moment; the last sighting was 39 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 18 September 2026.

Wipe days

How often does a wipe happen on TicoLand AI DEV, and at what time?

Too few wipes are on record for TicoLand AI DEV to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 41 days 5 hours ago.

Lists and tags

Which meanings sit behind the tags on TicoLand AI DEV?

These are the tags TicoLand AI DEV makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does TicoLand AI DEV come up?

These themed Rust Data Lab lists carry TicoLand AI DEV: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does TicoLand AI DEV compare with other servers in the rankings?

Player hours over the last week put TicoLand AI DEV at #13,268, inside the top – of ranked servers.

What does the current player count on TicoLand AI DEV tell you?

No live signal from TicoLand AI DEV right now, which was last seen 39 days 19 hours ago.

Getting on

What steps get you onto TicoLand AI DEV?

In Rust, press F1 and enter client.connect 200.5.59.143:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players Player slots: 5.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.