Rust Data LabData lab · live
Live readings Servers11,696 Players65,102 Populated3,491 Fresh wipes · 3h113 Sampled every 5 min

Element card · group Modded · atomic number 15,251, its rank

#1 Rust SQlito Server

Offline 200.8.210.98:28015 checked 1d ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 3 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,251top 69%
Last wipe19d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ar Art of Rust - … 5
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  3. 3 Rg RGB Creative B… 3
    RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 3/ 200
  4. 4 Lu [EU]Luuxens[PV… 6
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  5. 5 Ut UTC | BUILDING… 2
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  6. 6 Fr [EU]FreeFields… 2
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Quick answers

from the figures on this page

Server setup

What map is in play on #1 Rust SQlito Server?

The map on #1 Rust SQlito Server is procedural, made by the game.

What rules has #1 Rust SQlito Server set, and what settings are in force?

Nothing in the name of #1 Rust SQlito Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as build & creative, no gathering: sandbox building. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is #1 Rust SQlito Server based in?

No region is published by #1 Rust SQlito Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 200.8.210.98:28015.

Which Rust version is #1 Rust SQlito Server on?

Rust network protocol 2635 and build 168909 on Windows is what #1 Rust SQlito Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is #1 Rust SQlito Server for staying online?

Right now #1 Rust SQlito Server is offline, with its last appearance 46 hours ago. For the last 2 full days, 13 of 48 hours were online, giving 27% uptime. The first sighting by Rust Data Lab was on 25 October 2026.

Wipe days

When does #1 Rust SQlito Server wipe, and how often?

An estimate from the force wipe puts the next wipe on #1 Rust SQlito Server. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 19 days ago. Its tags set out a wipe schedule of once a month.

Lists and tags

What should you understand from the tags #1 Rust SQlito Server carries?

gmvanilla (Game mode): Survival, vanilla style; mp3 (Max players): Player slots: 3; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^c (Creative): No gathering here, just sandbox building of your choosing; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list #1 Rust SQlito Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does #1 Rust SQlito Server appear in?

The Rust Data Lab lists that include #1 Rust SQlito Server are: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does #1 Rust SQlito Server hold among Rust servers?

#1 Rust SQlito Server sits at #15,251 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does #1 Rust SQlito Server have at the moment?

No live signal from #1 Rust SQlito Server right now, which was last seen 46 hours ago. The week's figures average 0 players and top out at 1.

How to join

What steps get you onto #1 Rust SQlito Server?

You can connect by pressing F1 in Rust and entering client.connect 200.8.210.98:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,^m,^c,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp3
Max players Player slots: 3.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^c
Creative No gathering here, just sandbox building of your choosing.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.