Rust Data LabData lab · live
Live readings Servers11,792 Players68,594 Populated3,568 Fresh wipes · 3h191 Sampled every 5 min

Element card · group Modded · atomic number 15,960, its rank

server2 test

Offline 201.187.209.100:28045 checked 22d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,960top 71%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 170
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  2. 2 Ми МИНИ-КАРТА 2Х … 131
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131/ 100
  3. 3 Ru 404 RUST 2Х|ДЛ… 75
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 75/ 700
  4. 4 Ru RustSpain.com … 16
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 16/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 23
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 23/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 252
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average 252/ 700

Quick answers

from the figures on this page

Server setup

What map is in play on server2 test?

A procedural map of size 3,500 with seed 352165132 runs on server2 test, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has server2 test set, and what settings are in force?

The name of server2 test carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

In what location does server2 test sit?

Nothing about a region is published by server2 test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 201.187.209.100:28045 is the address it uses.

What Rust version does server2 test currently run?

Rust network protocol 2634 and build 166652 on Windows is what server2 test uses. The protocol must match for you to join; Steam will update your game.

How dependable is server2 test for staying online?

Right now server2 test is offline, with its last appearance 22 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipe days

How often does a wipe happen on server2 test, and at what time?

Too few wipes are on record for server2 test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 18 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on server2 test?

The game's server browser reads the tags server2 test publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does server2 test appear in?

These themed Rust Data Lab lists carry server2 test: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does server2 test hold among Rust servers?

Player hours over the last week put server2 test at #15,960, inside the top 71% of ranked servers.

What does the current player count on server2 test tell you?

server2 test is offline at the moment; the last sighting was 22 days 3 hours ago.

How to join

What steps get you onto server2 test?

Open the console with F1 in Rust and type client.connect 201.187.209.100:28045. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.