Rust Data LabData lab · live
Live readings Servers11,704 Players46,860 Populated3,181 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Modded · atomic number 13,772, its rank

live-city

Offline 202.36.95.195:28015 checked 23d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 125 1% full Room to join
7-day average0peak –
Rank · atomic number#13,772top 61%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep3 Oct6 Oct9 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:01 UTC25d ago 1 – running 1
Tue 15 Sep, 16:07 UTC43d ago 1 held half 17.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 47
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  4. 4 Ru 404 RUST 2Х|ДЛ… 37
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  5. 5 Ru RustSpain.com … 7
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  6. 6 Ru 404 RUST 2Х|ДЛ… 5
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Quick answers

from the figures on this page

Settings and map

What map is in play on live-city?

The map on live-city is procedural at size 3,000 with seed 321425, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has live-city set, and what settings are in force?

The name of live-city carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is live-city based in?

There is no region on record for live-city. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 202.36.95.195:28015.

What Rust version does live-city currently run?

On Linux, live-city is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Does live-city stay up, and how reliable is its uptime?

live-city is not online at the moment; the last sighting was 23 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipe days

How often does a wipe happen on live-city, and at what time?

The record holds too few of live-city's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 10 hours ago.

How does live-city look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

What should you understand from the tags live-city carries?

These are the tags live-city makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): It has 125 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does live-city appear in?

The Rust Data Lab lists that include live-city are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does live-city compare with other servers in the rankings?

The seven-day player-hours table has live-city at #13,772, in the top 61% of ranked servers.

How full is live-city right now?

The last recorded sighting of live-city was 23 days 3 hours ago, and it is offline now.

Connection

What is the way to join live-city?

In Rust, press F1 and enter client.connect 202.36.95.195:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp125
Max players It has 125 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.