Rust Data LabData lab · live
Live readings Servers11,595 Players34,643 Populated2,837 Fresh wipes · 3h63 Sampled every 5 min

Element card · group PvE · atomic number 5,653, its rank

DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons

Online 202.36.95.64:28015 checked 12m ago

2x biweekly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 3
Rank · atomic number#5,653top 25%
Last wipe26d agobiweekly schedule
Next wipe1d 15hThu 29 Oct, 20:04 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5205:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:04 UTC, in 1d 15h. Its biweekly schedule tag · low confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 1d 15hThu 29 Oct, 20:04 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 15d 15hThu 12 Nov, 20:04 UTC
  4. 29d 15hThu 26 Nov, 20:04 UTC
  5. 36d 14hThu 3 Dec, 19:00 UTCFW
  6. 43d 15hThu 10 Dec, 20:04 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:04 UTC FW26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons runs a procedural map of size 3,500 with seed 1; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons configured, and what rules apply?

DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons carries a 2x gather rate, as its name states. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

What region hosts DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

There is no region on record for DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 202.36.95.64:28015.

On what Rust version does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons operate?

On Linux, DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons stay up, and how reliable is its uptime?

Right now, DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is reachable. About 23 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons known for smooth running?

The last 48 hours show an average of 122 server fps and a minimum of 82. The entity count reached 77,224, including buildings, deployables and all other world items. The highest memory usage was 4,625 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons wipe, and how often?

Following the tag is the best the prediction can do for DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons, whose record holds too few wipes to confirm its schedule. Due next on Thursday 29 October at 20:04 UTC is its wipe. The world it is running now dates from 26 days 8 hours ago. A two-weekly wipe schedule is published in its tags.

How does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 46 hours after it began.

Lists and tags

How should you read the tags on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons appear in?

These themed Rust Data Lab lists carry DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons: 2x gather rate servers, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Player numbers

Against other Rust servers, where does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons place?

The seven-day player-hours table has DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons at #5,653, in the top 25% of ranked servers.

How full is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons right now?

At the moment DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons has 0 of its 40 slots filled. A seven-day sample gives 0 players on average and 3 at the top. Over 48 hours, the highest average fell at 20:00 UTC, at 1 players.

How to join

What steps get you onto DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

In Rust, press F1 and enter client.connect 202.36.95.64:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.