Rust Data LabData lab · live
Live readings Servers11,801 Players69,381 Populated3,608 Fresh wipes · 3h186 Sampled every 5 min

Element card · group Modded · atomic number 3,505, its rank

private events

Online 203.16.163.198:26595 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 70 0% full Room to join
7-day average1peak 48
Rank · atomic number#3,505top 16%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02040608014:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak17players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 19 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:05 UTC2d ago 48 – running 0
Fri 23 Oct, 14:32 UTC5d ago 2 held half 3.1 days 0
Mon 19 Oct, 16:56 UTC9d ago 1 held half 3.9 days 0
Wed 7 Oct, 13:23 UTC21d ago 3 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru 404 RUST 2Х|ДЛ… 72
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  4. 4 Ru RustSpain.com … 17
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 17/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 27
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Quick answers

from the figures on this page

Server setup

What map is in play on private events?

A procedural map of size 3,500 with seed 1862422565 runs on private events, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on private events?

Nothing in the name of private events gives a gather rate. Group size is capped at 60 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts private events?

Nothing about a region is published by private events. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 203.16.163.198:26595.

What Rust version does private events currently run?

On Linux, private events is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does private events stay online?

Right now, private events is reachable. The uptime it reports suggests it restarted roughly 28 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is private events known for smooth running?

Server fps averaged 122 over the last 48 hours, with 79 as the lowest. The entity count reached 69,669, including buildings, deployables and all other world items. Up to 4,475 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does private events wipe, and how often?

With no fixed rhythm, private events wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 days 19 hours ago.

On private events, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 17 players. 25 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

Which meanings sit behind the tags on private events?

These are the tags private events makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp70 (Max players): Player slots: 70; ts60 (Group limit): The team limit is 60; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does private events come up?

You will find private events on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What position does private events hold among Rust servers?

private events sits at #3,505 for seven-day player hours, placing it in the top 16% of ranked servers.

What does the current player count on private events tell you?

At the moment private events has 0 of its 70 slots filled. The week's figures average 1 players and top out at 48. The busiest point in the last 48 hours came at 19:00 UTC, averaging 29 players.

Getting on

How can you connect to private events?

You can connect by pressing F1 in Rust and entering client.connect 203.16.163.198:26595, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp70
Max players Player slots: 70.
ts60
Group limit The team limit is 60.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.