Rust Data LabData lab · live
Live readings Servers11,837 Players92,814 Populated3,817 Fresh wipes · 3h495 Sampled every 5 min

Element card · group Modded · atomic number 15,096, its rank

LLC : BUILD/TEST SERVER

Online 203.16.163.226:27602 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,096top 68%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 05:31 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Bu [NA] Builders … 125
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 91 on average 125/ 999
  3. 3 Ru [AU] Rusticate… 26
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  4. 4 At Atlas // CSL -… 1
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  5. 5 Aq AQRUX RUST BUI… 18
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  6. 6 Ko KoalaKopters -… 26

Quick answers

from the figures on this page

Map and rules

What map is in play on LLC : BUILD/TEST SERVER?

The map on LLC : BUILD/TEST SERVER is procedural at size 4,750 with seed 362691782, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

How is LLC : BUILD/TEST SERVER configured, and what rules apply?

No gather rate appears in the name of LLC : BUILD/TEST SERVER. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts LLC : BUILD/TEST SERVER?

Nothing about a region is published by LLC : BUILD/TEST SERVER. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 203.16.163.226:27602 is the address it uses.

On what Rust version does LLC : BUILD/TEST SERVER operate?

On Linux, LLC : BUILD/TEST SERVER is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does LLC : BUILD/TEST SERVER stay online?

Right now, LLC : BUILD/TEST SERVER is reachable. About 7 minutes ago is when it last restarted, based on its uptime. It was online for 161 of 168 hours in the last 7 full days, which is 96% uptime. The first sighting by Rust Data Lab was on 9 October 2026.

Is LLC : BUILD/TEST SERVER known for smooth running?

The last 48 hours show an average of 124 server fps and a minimum of 95. The maximum entity count was 138,427, covering buildings, deployables and all else in the world. Up to 3,931 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does LLC : BUILD/TEST SERVER wipe, and how often?

LLC : BUILD/TEST SERVER's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 18 days 15 hours ago the current world was made.

On LLC : BUILD/TEST SERVER, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 13 hours after it began.

Lists and tags

Which meanings sit behind the tags on LLC : BUILD/TEST SERVER?

These are the tags LLC : BUILD/TEST SERVER makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): Player slots: 40; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does LLC : BUILD/TEST SERVER appear in?

You will find LLC : BUILD/TEST SERVER on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does LLC : BUILD/TEST SERVER place?

The seven-day player-hours table has LLC : BUILD/TEST SERVER at #15,096, in the top 68% of ranked servers.

How full is LLC : BUILD/TEST SERVER right now?

Of 40 slots, 0 are taken on LLC : BUILD/TEST SERVER right now. A seven-day sample gives 0 players on average and 1 at the top.

How to join

How can you connect to LLC : BUILD/TEST SERVER?

In Rust, press F1 and enter client.connect 203.16.163.226:27602. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players Player slots: 40.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.