Element card · group Modded · atomic number 15,918, its rank
DKJ Maps
Offline 203.16.163.251:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on DKJ Maps?
A procedural map of size 4,500 with seed 23465576 runs on DKJ Maps, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is DKJ Maps configured, and what rules apply?
No gather rate appears in the name of DKJ Maps. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is DKJ Maps based in?
No region is published by DKJ Maps. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 203.16.163.251:28015 is the address it uses.
Which Rust version is DKJ Maps on?
On Linux, DKJ Maps is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.
Does DKJ Maps stay up, and how reliable is its uptime?
DKJ Maps is not online at the moment; the last sighting was 27 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipes and resets
What is the wiping pattern on DKJ Maps?
Too few wipes are on record for DKJ Maps to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 52 days 3 hours ago.
Where it appears
How should you read the tags on DKJ Maps?
gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list DKJ Maps publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does DKJ Maps appear in?
The Rust Data Lab lists that include DKJ Maps are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does DKJ Maps place?
DKJ Maps sits at #15,918 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is DKJ Maps right now?
No live signal from DKJ Maps right now, which was last seen 27 days 8 hours ago.
Connection
What steps get you onto DKJ Maps?
Open the console with F1 in Rust and type client.connect 203.16.163.251:28015. The Launch Rust button on this page does the same job through Steam.