Rust Data LabData lab · live
Live readings Servers11,875 Players94,751 Populated3,875 Fresh wipes · 3h395 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

PRIVATE (Test)

Online 203.16.163.49:29442 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe2h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep4 Oct7 Oct10 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:59 UTC2h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 187
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  4. 4 Ru 404 RUST 2Х|ДЛ… 81
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  5. 5 Ru RustSpain.com … 349
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  6. 6 Ru 404 RUST 2Х|ДЛ… 252
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Quick answers

from the figures on this page

Settings and map

What map is in play on PRIVATE (Test)?

PRIVATE (Test) runs a procedural map of size 4,500 with seed 50000; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on PRIVATE (Test)?

Nothing in the name of PRIVATE (Test) gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

What region hosts PRIVATE (Test)?

Nothing about a region is published by PRIVATE (Test). Rust Data Lab shows a server's stated location, not a verified position of the machine. 203.16.163.49:29442 is the address it uses.

What Rust version does PRIVATE (Test) currently run?

Rust network protocol 2635 and build 168909 on Linux is what PRIVATE (Test) uses. The protocol must match for you to join; Steam will update your game.

Does PRIVATE (Test) stay up, and how reliable is its uptime?

PRIVATE (Test) is live as of now. About 44 minutes ago is when it last restarted, based on its uptime. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Does PRIVATE (Test) hold a steady performance?

Server fps averaged 155 over the last 48 hours, with 155 as the lowest. The entity count reached 113,614, including buildings, deployables and all other world items. Up to 3,818 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on PRIVATE (Test), and at what time?

The record holds too few of PRIVATE (Test)'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 2 hours ago.

Tags, lists

How should you read the tags on PRIVATE (Test)?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list PRIVATE (Test) publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does PRIVATE (Test) appear in?

The Rust Data Lab lists that include PRIVATE (Test) are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does PRIVATE (Test) place?

Player hours over the last week put PRIVATE (Test) at #15,344, inside the top 69% of ranked servers.

How many players does PRIVATE (Test) have at the moment?

Of 40 slots, 0 are taken on PRIVATE (Test) right now. Over seven days the mean player count is 0.

Getting on

What is the way to join PRIVATE (Test)?

Open the console with F1 in Rust and type client.connect 203.16.163.49:29442. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.