Element card · group Modded · atomic number 13,811, its rank
IKS[211 Devblog]
Offline 203.23.179.160:27015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What rules has IKS[211 Devblog] set, and what settings are in force?
Nothing in the name of IKS[211 Devblog] gives a gather rate. Nothing is published about a group limit. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: Valve's VAC.
Server details
What region hosts IKS[211 Devblog]?
There is no region on record for IKS[211 Devblog]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 203.23.179.160:27015.
What Rust version does IKS[211 Devblog] currently run?
On Windows, IKS[211 Devblog] is running Rust network protocol 2164. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does IKS[211 Devblog] stay online?
IKS[211 Devblog] is not online at the moment; the last sighting was 16 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 October 2026.
Wipe schedule
How often does a wipe happen on IKS[211 Devblog], and at what time?
The record holds too few of IKS[211 Devblog]'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 21 hours ago.
Tags, lists
How should you read the tags on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] makes public for the server browser to read: mp10 (Max players): Player slots: 10; v2164 (Protocol): The server runs protocol 2164, so your game needs the same version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it lists under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does IKS[211 Devblog] come up?
These themed Rust Data Lab lists carry IKS[211 Devblog]: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded.
Player counts
What position does IKS[211 Devblog] hold among Rust servers?
IKS[211 Devblog] sits at #13,811 for seven-day player hours, placing it in the top 64% of ranked servers.
How full is IKS[211 Devblog] right now?
The last recorded sighting of IKS[211 Devblog] was 16 days ago, and it is offline now.
How to join
How can you connect to IKS[211 Devblog]?
In Rust, press F1 and enter client.connect 203.23.179.160:27015. Or click Launch Rust here to open Rust via Steam and connect automatically.