Rust Data LabData lab · live
Live readings Servers11,899 Players103,131 Populated3,962 Fresh wipes · 3h371 Sampled every 5 min

Element card · group Modded · atomic number 15,310, its rank

Mirny isolated r15 NPC validation

Offline 203.23.179.171:28515 checked 6d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,310top 69%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:22 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 201
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Quick answers

from the figures on this page

Map and rules

What map is in play on Mirny isolated r15 NPC validation?

A procedural map runs on Mirny isolated r15 NPC validation, generated by the game.

How is Mirny isolated r15 NPC validation configured, and what rules apply?

The name of Mirny isolated r15 NPC validation carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

What region hosts Mirny isolated r15 NPC validation?

No region is published by Mirny isolated r15 NPC validation. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 203.23.179.171:28515.

Which Rust version is Mirny isolated r15 NPC validation on?

Rust network protocol 2635 and build 168909 on Windows is what Mirny isolated r15 NPC validation uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Mirny isolated r15 NPC validation stay online?

Right now Mirny isolated r15 NPC validation is offline, with its last appearance 6 days 4 hours ago. For the last 5 full days, 0 of 120 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 October 2026.

Wipe days

When does Mirny isolated r15 NPC validation wipe, and how often?

Too few wipes are on record for Mirny isolated r15 NPC validation to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 4 hours ago the current world was made.

On Mirny isolated r15 NPC validation, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Mirny isolated r15 NPC validation carries?

These are the tags Mirny isolated r15 NPC validation makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Mirny isolated r15 NPC validation come up?

You will find Mirny isolated r15 NPC validation on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does Mirny isolated r15 NPC validation hold among Rust servers?

Player hours over the last week put Mirny isolated r15 NPC validation at #15,310, inside the top 69% of ranked servers.

How full is Mirny isolated r15 NPC validation right now?

Mirny isolated r15 NPC validation is offline at the moment; the last sighting was 6 days 4 hours ago. Over seven days the mean player count is 0.

Getting on

What steps get you onto Mirny isolated r15 NPC validation?

Open the console with F1 in Rust and type client.connect 203.23.179.171:28515. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.