Element card · group Modded
LocalServer
Offline 203.23.179.213:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on LocalServer?
Generated by the game, the map on LocalServer is procedural.
What rules has LocalServer set, and what settings are in force?
No gather rate appears in the name of LocalServer. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts LocalServer?
There is no region on record for LocalServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 203.23.179.213:28015.
Which Rust version is LocalServer on?
On Windows, LocalServer is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is LocalServer for staying online?
Right now LocalServer is offline, with its last appearance 46 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on LocalServer, and at what time?
Too few wipes are on record for LocalServer to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 days 6 hours ago.
Where it appears
How should you read the tags on LocalServer?
These are the tags LocalServer makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does LocalServer appear in?
The Rust Data Lab lists that include LocalServer are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What does the current player count on LocalServer tell you?
LocalServer is offline at the moment; the last sighting was 46 days 2 hours ago.
How to join
What steps get you onto LocalServer?
Open the console with F1 in Rust and type client.connect 203.23.179.213:28015. The Launch Rust button on this page does the same job through Steam.