Element card · group Modded · atomic number 15,988, its rank
dev
Offline 203.94.34.210:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 10:25 UTC27d ago | 2 | – | running | 0 |
| Tue 29 Sep, 07:13 UTC29d ago | 1 | held half | 2.1 days | 0 |
| Mon 28 Sep, 03:01 UTC30d ago | 1 | – | 1.2 days | 0 |
| Fri 25 Sep, 18:20 UTC33d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 24 Sep, 16:08 UTC34d ago | 1 | – | 1.1 days | 1 |
| Tue 22 Sep, 19:01 UTC36d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 17:02 UTC37d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 20:21 UTC38d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 14:50 UTC42d ago | 1 | halved by day 2 | 4.2 days | 0 |
| Tue 15 Sep, 12:25 UTC43d ago | 1 | – | 1.1 days | 0 |
| Mon 14 Sep, 12:29 UTC44d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 14:40 UTC45d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
How is dev configured, and what rules apply?
The name of dev carries no gather rate. Groups top out at 100 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts dev?
There is no region on record for dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 203.94.34.210:28015.
On what Rust version does dev operate?
On Windows, dev is running Rust network protocol 2634 and build 166465. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is dev for staying online?
Currently offline, dev was last seen 23 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe days
What is the wiping pattern on dev?
There is no next wipe to predict for dev, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 34 days 3 hours ago.
What does a typical wipe day on dev involve?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.
Where it appears
How should you read the tags on dev?
These are the tags dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts100 (Group limit): No team may exceed 100; v2634 (Protocol): To join, your game must match protocol 2634; cs166465 (Build): The game build is 166465; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does dev appear in?
The Rust Data Lab lists that include dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does dev compare with other servers in the rankings?
The seven-day player-hours table has dev at #15,988, in the top 71% of ranked servers.
How full is dev right now?
The last recorded sighting of dev was 23 days 14 hours ago, and it is offline now.
How to join
What is the way to join dev?
Open the console with F1 in Rust and type client.connect 203.94.34.210:28015. The Launch Rust button on this page does the same job through Steam.