Rust Data LabData lab · live
Live readings Servers11,802 Players70,703 Populated3,677 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Modded · atomic number 15,988, its rank

dev

Offline 203.94.34.210:28015 checked 23d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,988top 71%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 10:25 UTC27d ago 2 – running 0
Tue 29 Sep, 07:13 UTC29d ago 1 held half 2.1 days 0
Mon 28 Sep, 03:01 UTC30d ago 1 – 1.2 days 0
Fri 25 Sep, 18:20 UTC33d ago 1 halved by day 1 2.4 days 0
Thu 24 Sep, 16:08 UTC34d ago 1 – 1.1 days 1
Tue 22 Sep, 19:01 UTC36d ago 1 – 1.9 days 0
Mon 21 Sep, 17:02 UTC37d ago 1 – 1.1 days 1
Sun 20 Sep, 20:21 UTC38d ago 1 – 0.9 days 0
Wed 16 Sep, 14:50 UTC42d ago 1 halved by day 2 4.2 days 0
Tue 15 Sep, 12:25 UTC43d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

How is dev configured, and what rules apply?

The name of dev carries no gather rate. Groups top out at 100 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts dev?

There is no region on record for dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 203.94.34.210:28015.

On what Rust version does dev operate?

On Windows, dev is running Rust network protocol 2634 and build 166465. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is dev for staying online?

Currently offline, dev was last seen 23 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

What is the wiping pattern on dev?

There is no next wipe to predict for dev, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 34 days 3 hours ago.

What does a typical wipe day on dev involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

How should you read the tags on dev?

These are the tags dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts100 (Group limit): No team may exceed 100; v2634 (Protocol): To join, your game must match protocol 2634; cs166465 (Build): The game build is 166465; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does dev appear in?

The Rust Data Lab lists that include dev are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does dev compare with other servers in the rankings?

The seven-day player-hours table has dev at #15,988, in the top 71% of ranked servers.

How full is dev right now?

The last recorded sighting of dev was 23 days 14 hours ago, and it is offline now.

How to join

What is the way to join dev?

Open the console with F1 in Rust and type client.connect 203.94.34.210:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts100
Group limit No team may exceed 100.
v2634
Protocol To join, your game must match protocol 2634.
cs166465
Build The game build is 166465.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.