Rust Data LabData lab · live
Live readings Servers11,658 Players48,164 Populated3,140 Fresh wipes · 3h112 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

Solomon Springs

Online 204.111.238.3:28015 checked 6m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe6d agono schedule published
Next wipe9hThu 29 Oct, 18:03 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:03 UTC, in 9h. Every Thursday at 18:03 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 9hThu 29 Oct, 18:03 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 9hThu 12 Nov, 18:03 UTC
  4. 21d 9hThu 19 Nov, 18:03 UTC
  5. 28d 9hThu 26 Nov, 18:03 UTC
  6. 35d 9hThu 3 Dec, 19:00 UTCFW
  7. 42d 9hThu 10 Dec, 18:03 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:03 UTC6d ago 0 – running 0
Thu 15 Oct, 18:03 UTC13d ago 0 – 7 days 0
Thu 8 Oct, 18:03 UTC20d ago 0 – 7 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 0 – 7 days 0
Fri 25 Sep, 02:43 UTC34d ago 1 – 6.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Solomon Springs?

The map on Solomon Springs is procedural, made by the game.

How is Solomon Springs configured, and what rules apply?

The name of Solomon Springs carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does Solomon Springs sit?

Nothing about a region is published by Solomon Springs. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 204.111.238.3:28015.

What Rust version does Solomon Springs currently run?

Rust network protocol 2635 and build 168909 on Windows is what Solomon Springs uses. The protocol must match for you to join; Steam will update your game.

How dependable is Solomon Springs for staying online?

At the moment, Solomon Springs is online. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Solomon Springs?

Wipes on Solomon Springs follow this rhythm: every Thursday at 18:03 UTC. Due next on Thursday 29 October at 18:03 UTC is its wipe. Counting back, the current world began 6 days 14 hours ago.

How does Solomon Springs look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Solomon Springs?

These are the tags Solomon Springs makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Solomon Springs come up?

These themed Rust Data Lab lists carry Solomon Springs: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does Solomon Springs place?

Solomon Springs sits at #15,335 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Solomon Springs tell you?

Solomon Springs currently shows 0 players across 100 slots. Over seven days the mean player count is 0.

Connection

What is the way to join Solomon Springs?

In Rust, press F1 and enter client.connect 204.111.238.3:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.