Element card · group Vanilla · atomic number 15,310, its rank
OW Mad Science: Events server
Online 204.191.220.196:28115 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:13 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on OW Mad Science: Events server?
The map on OW Mad Science: Events server is procedural at size 3,400 with seed 1648840555, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is OW Mad Science: Events server configured, and what rules apply?
The name of OW Mad Science: Events server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.
Server details
Which location is OW Mad Science: Events server based in?
No region is published by OW Mad Science: Events server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 204.191.220.196:28115 is the address it uses.
Which Rust version is OW Mad Science: Events server on?
On Linux, OW Mad Science: Events server is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
Does OW Mad Science: Events server stay up, and how reliable is its uptime?
OW Mad Science: Events server is live as of now. About 9 days 1 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does OW Mad Science: Events server perform?
In the last 48 hours, it averaged 134 server fps, with a low of 71. The maximum entity count was 67,374, covering buildings, deployables and all else in the world. Up to 3,237 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
How often does a wipe happen on OW Mad Science: Events server, and at what time?
Wiping once a month with the force wipe is what OW Mad Science: Events server does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 23 hours ago the current world was made.
On OW Mad Science: Events server, what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
How should you read the tags on OW Mad Science: Events server?
These are the tags OW Mad Science: Events server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does OW Mad Science: Events server come up?
The Rust Data Lab lists that include OW Mad Science: Events server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does OW Mad Science: Events server compare with other servers in the rankings?
Player hours over the last week put OW Mad Science: Events server at #15,310, inside the top 69% of ranked servers.
How full is OW Mad Science: Events server right now?
Of 100 slots, 0 are taken on OW Mad Science: Events server right now. The seven-day average for this server is 0 players.
Connection
How can you connect to OW Mad Science: Events server?
Open the console with F1 in Rust and type client.connect 204.191.220.196:28115. The Launch Rust button on this page does the same job through Steam. For more, visit https://www.obsidianworlds.com/rust/.