Element card · group Modded · atomic number 15,396, its rank
rules local test
Offline 204.93.237.12:28515 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on rules local test?
The map on rules local test is procedural, made by the game.
What settings and rules apply on rules local test?
Nothing in the name of rules local test gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.
Server facts
In what location does rules local test sit?
There is no region on record for rules local test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 204.93.237.12:28515.
On what Rust version does rules local test operate?
On Linux, rules local test is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
Does rules local test stay up, and how reliable is its uptime?
rules local test is not online at the moment; the last sighting was 7 days 23 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 21 October 2026.
Wipe days
What is the wiping pattern on rules local test?
The record holds too few of rules local test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 7 days 23 hours ago.
Tags, lists
How should you read the tags on rules local test?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list rules local test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does rules local test appear in?
These themed Rust Data Lab lists carry rules local test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does rules local test hold among Rust servers?
Player hours over the last week put rules local test at #15,396, inside the top 69% of ranked servers.
How many players does rules local test have at the moment?
No live signal from rules local test right now, which was last seen 7 days 23 hours ago.
How to join
What steps get you onto rules local test?
You can connect by pressing F1 in Rust and entering client.connect 204.93.237.12:28515, or by pressing Launch Rust here, which starts the game through Steam and joins for you.