Element card · group Modded · atomic number 15,349, its rank
pllm-test-0
Offline 205.196.144.26:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on pllm-test-0?
The map on pllm-test-0 is procedural, made by the game.
How is pllm-test-0 configured, and what rules apply?
Nothing in the name of pllm-test-0 gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
About the server
What region hosts pllm-test-0?
Nothing about a region is published by pllm-test-0. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 205.196.144.26:28015 is the address it uses.
What Rust version does pllm-test-0 currently run?
Rust network protocol 2635 and build 168909 on Linux is what pllm-test-0 uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does pllm-test-0 stay up, and how reliable is its uptime?
pllm-test-0 is not online at the moment; the last sighting was 5 days 10 hours ago. It was online for 0 of 120 hours in the last 5 full days, which is 0% uptime. It first appeared to Rust Data Lab on 23 October 2026.
Wipe days
When does pllm-test-0 wipe, and how often?
The record holds too few of pllm-test-0's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 12 hours ago.
Where it appears
How should you read the tags on pllm-test-0?
The game's server browser reads the tags pllm-test-0 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does pllm-test-0 appear in?
The Rust Data Lab lists that include pllm-test-0 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does pllm-test-0 hold among Rust servers?
Player hours over the last week put pllm-test-0 at #15,349, inside the top 69% of ranked servers.
How many players does pllm-test-0 have at the moment?
The last recorded sighting of pllm-test-0 was 5 days 10 hours ago, and it is offline now. The past week gives an average of 0 players.
How to join
What steps get you onto pllm-test-0?
In Rust, press F1 and enter client.connect 205.196.144.26:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.