Rust Data LabData lab · live
Live readings Servers11,808 Players76,491 Populated3,745 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Modded · atomic number 13,654, its rank

Hunter's Cove

Offline 205.250.68.60:28015 checked 17d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,654top 62%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep8 Oct10 Oct13 Oct15 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:32 UTC25d ago – – running 1
Fri 2 Oct, 21:15 UTC25d ago – – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

How is Hunter's Cove configured, and what rules apply?

Nothing in the name of Hunter's Cove gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Hunter's Cove based in?

No region is published by Hunter's Cove. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 205.250.68.60:28015.

On what Rust version does Hunter's Cove operate?

On Windows, Hunter's Cove is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Hunter's Cove stay up, and how reliable is its uptime?

Currently offline, Hunter's Cove was last seen 17 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 14 September 2026.

Wipe schedule

When does Hunter's Cove wipe, and how often?

The record holds too few of Hunter's Cove's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 23 hours ago.

Tags, lists

What should you understand from the tags Hunter's Cove carries?

The game's server browser reads the tags Hunter's Cove publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Hunter's Cove appear in?

You will find Hunter's Cove on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Hunter's Cove hold among Rust servers?

Hunter's Cove sits at #13,654 for seven-day player hours, placing it in the top 62% of ranked servers.

How full is Hunter's Cove right now?

Hunter's Cove is offline at the moment; the last sighting was 17 days 17 hours ago.

Getting on

What is the way to join Hunter's Cove?

Open the console with F1 in Rust and type client.connect 205.250.68.60:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.