Element card · group Vanilla · atomic number 5,091, its rank
Fallout | Staging | low Upkeep Cost
Online 206.172.48.75:28024 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:27 UTC34d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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1
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4
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5
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Quick answers
from the figures on this pageSettings and map
What map is in play on Fallout | Staging | low Upkeep Cost?
Fallout | Staging | low Upkeep Cost runs a procedural map of size 5,500 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Fallout | Staging | low Upkeep Cost configured, and what rules apply?
Nothing in the name of Fallout | Staging | low Upkeep Cost gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts Fallout | Staging | low Upkeep Cost?
No region is published by Fallout | Staging | low Upkeep Cost. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 206.172.48.75:28024 is the address it uses.
What Rust version does Fallout | Staging | low Upkeep Cost currently run?
On Windows, Fallout | Staging | low Upkeep Cost is running Rust network protocol 2635 and build 169596. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Fallout | Staging | low Upkeep Cost for staying online?
Fallout | Staging | low Upkeep Cost is live as of now. The uptime it reports suggests it restarted roughly 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does Fallout | Staging | low Upkeep Cost perform?
Server fps averaged 95 over the last 48 hours, with 54 as the lowest. The maximum entity count was 185,000, covering buildings, deployables and all else in the world. Up to 2,676 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
When does Fallout | Staging | low Upkeep Cost wipe, and how often?
Wiping once a month with the force wipe is what Fallout | Staging | low Upkeep Cost does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 34 days 13 hours ago. A monthly wipe schedule is what its tags publish.
How does Fallout | Staging | low Upkeep Cost look on the day of a wipe?
At their busiest, recent wipes averaged 3 players. The latest wipe's peak fell 20 hours after it began.
Where it appears
How should you read the tags on Fallout | Staging | low Upkeep Cost?
gmrust (Game mode): Standard Rust survival is the game here; mp300 (Max players): Player slots: 300; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169596 (Build): The game build is 169596; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game: that is the tag list Fallout | Staging | low Upkeep Cost publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Fallout | Staging | low Upkeep Cost appear in?
These themed Rust Data Lab lists carry Fallout | Staging | low Upkeep Cost: Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
How does Fallout | Staging | low Upkeep Cost compare with other servers in the rankings?
The seven-day player-hours table has Fallout | Staging | low Upkeep Cost at #5,091, in the top 23% of ranked servers.
How many players does Fallout | Staging | low Upkeep Cost have at the moment?
Fallout | Staging | low Upkeep Cost currently shows 0 players across 300 slots. A seven-day sample gives 0 players on average and 3 at the top. Peak time in the past 48 hours: 14:00 UTC, when the average was 1 players.
Getting on
What is the way to join Fallout | Staging | low Upkeep Cost?
You can connect by pressing F1 in Rust and entering client.connect 206.172.48.75:28024, or by pressing Launch Rust here, which starts the game through Steam and joins for you.