Rust Data LabData lab · live
Live readings Servers11,882 Players97,865 Populated3,914 Fresh wipes · 3h398 Sampled every 5 min

Element card · group Modded · atomic number 15,098, its rank

MiX Shape Gen

Offline 206.83.123.86:28015 checked 14d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,098top 70%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct12 Oct14 Oct17 Oct19 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 10:47 UTC14d ago 1 – running 0
Thu 15 Oct, 03:41 UTC14d ago 1 – 0.3 days 1
Wed 14 Oct, 19:16 UTC14d ago 1 – 0.4 days 1
Wed 14 Oct, 07:19 UTC15d ago 1 – 0.5 days 0
Tue 13 Oct, 23:39 UTC15d ago 1 – 0.3 days 0
Tue 13 Oct, 14:26 UTC16d ago 1 – 0.4 days 1
Tue 13 Oct, 07:21 UTC16d ago 1 – 0.3 days 0
Mon 12 Oct, 21:46 UTC16d ago 1 – 0.4 days 1
Mon 12 Oct, 12:48 UTC17d ago 1 – 0.4 days 0
Mon 12 Oct, 06:29 UTC17d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

How is MiX Shape Gen configured, and what rules apply?

The name of MiX Shape Gen carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

Which location is MiX Shape Gen based in?

There is no region on record for MiX Shape Gen. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 206.83.123.86:28015.

Which Rust version is MiX Shape Gen on?

On Windows, MiX Shape Gen is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does MiX Shape Gen stay up, and how reliable is its uptime?

Currently offline, MiX Shape Gen was last seen 14 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does MiX Shape Gen wipe, and how often?

No next wipe can be predicted on MiX Shape Gen: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 14 days 4 hours ago the current world was made.

What does a typical wipe day on MiX Shape Gen involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on MiX Shape Gen?

These are the tags MiX Shape Gen makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does MiX Shape Gen come up?

You will find MiX Shape Gen on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

How does MiX Shape Gen compare with other servers in the rankings?

The seven-day player-hours table has MiX Shape Gen at #15,098, in the top 70% of ranked servers.

How full is MiX Shape Gen right now?

MiX Shape Gen is offline at the moment; the last sighting was 14 days 1 hours ago.

Getting on

How can you connect to MiX Shape Gen?

Open the console with F1 in Rust and type client.connect 206.83.123.86:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.