Rust Data LabData lab · live
Live readings Servers11,756 Players64,636 Populated3,440 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Modded · atomic number 14,398, its rank

My Test Server

Offline 207.177.108.140:28015 checked 41d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 20 5% full Room to join
7-day average0peak –
Rank · atomic number#14,398no region published
Last wipe51d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 186
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  4. 4 Ru 404 RUST 2Х|ДЛ… 68
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  6. 6 Ru 404 RUST 2Х|ДЛ… 18
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Quick answers

from the figures on this page

Map and rules

What map is in play on My Test Server?

A procedural map runs on My Test Server, generated by the game.

How is My Test Server configured, and what rules apply?

Nothing in the name of My Test Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is off: Valve's VAC.

Server facts

Which location is My Test Server based in?

Nothing about a region is published by My Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 207.177.108.140:28015.

What Rust version does My Test Server currently run?

On Windows, My Test Server is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.

Does My Test Server stay up, and how reliable is its uptime?

Right now My Test Server is offline, with its last appearance 41 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

How often does a wipe happen on My Test Server, and at what time?

My Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 51 days 14 hours ago.

Where it appears

Which meanings sit behind the tags on My Test Server?

These are the tags My Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Test Server come up?

The Rust Data Lab lists that include My Test Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does My Test Server place?

My Test Server sits at #14,398 for seven-day player hours, placing it in the top – of ranked servers.

How many players does My Test Server have at the moment?

My Test Server is offline at the moment; the last sighting was 41 days 11 hours ago.

How to join

What is the way to join My Test Server?

In Rust, press F1 and enter client.connect 207.177.108.140:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players 20 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build It runs build 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.