Rust Data LabData lab · live
Live readings Servers11,753 Players57,310 Populated3,407 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Modded · atomic number 6,632, its rank

Private Hollow

Online 207.244.243.104:28015 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average1peak 2
Rank · atomic number#6,632top 30%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5212:0018:0001:0007:0014:0021:00Wiped Tue 27 Oct, 12:01 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020012:0018:0001:0007:0014:0021:00Wiped Tue 27 Oct, 12:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 62
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  4. 4 Ru 404 RUST 2Х|ДЛ… 51
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 51/ 700
  5. 5 Ru RustSpain.com … 16
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  6. 6 Ru 404 RUST 2Х|ДЛ… 10
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Quick answers

from the figures on this page

Settings and map

What map is in play on Private Hollow?

A procedural map of size 2,000 with seed 1034643592 runs on Private Hollow, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Private Hollow?

Nothing in the name of Private Hollow gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Private Hollow?

There is no region on record for Private Hollow. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 207.244.243.104:28015.

What Rust version does Private Hollow currently run?

Rust network protocol 2635 and build 168909 on Linux is what Private Hollow uses. The protocol must match for you to join; Steam will update your game.

Does Private Hollow stay up, and how reliable is its uptime?

Private Hollow is live as of now. The uptime it reports suggests it restarted roughly 27 hours ago. On 27 October 2026, Rust Data Lab saw it for the first time.

Is Private Hollow known for smooth running?

In the last 48 hours, it averaged 99 server fps, with a low of 26. The entity count reached 19,935, including buildings, deployables and all other world items. The highest memory usage was 1,181 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Private Hollow wipe, and how often?

Private Hollow's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 34 hours ago the current world was made.

Tags, lists

What should you understand from the tags Private Hollow carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Private Hollow publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Private Hollow come up?

You will find Private Hollow on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

How does Private Hollow compare with other servers in the rankings?

Private Hollow sits at #6,632 for seven-day player hours, placing it in the top 30% of ranked servers.

What does the current player count on Private Hollow tell you?

Of 10 slots, 0 are taken on Private Hollow right now. Averaged over the past week: 1 players, peaking at 2. Peak time in the past 48 hours: 18:00 UTC, when the average was 2 players.

Getting on

How can you connect to Private Hollow?

In Rust, press F1 and enter client.connect 207.244.243.104:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.