Rust Data LabData lab · live
Live readings Servers11,697 Players60,803 Populated3,467 Fresh wipes · 3h115 Sampled every 5 min

Element card · group PvE · atomic number 3,830, its rank

Cross-Eyed Squiggy's x100

Online 208.52.152.43:28115 checked 9m ago

100x quad weekly wipes moddedoxidepvesoftcore
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average1peak 5
Rank · atomic number#3,830top 17%
Last wipe6d agoweekly schedule
Next wipe13hThu 29 Oct, 00:25 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246812:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 17% of all ranked servers, and #244 of the quad servers (top 30%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 00:25 UTC, in 13h. Its weekly schedule tag · low confidence

usual gap4.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 13hThu 29 Oct, 00:25 UTC
  2. 8d 7hThu 5 Nov, 19:00 UTCFW
  3. 14d 13hThu 12 Nov, 00:25 UTC
  4. 21d 13hThu 19 Nov, 00:25 UTC
  5. 28d 13hThu 26 Nov, 00:25 UTC
  6. 36d 7hThu 3 Dec, 19:00 UTCFW
  7. 42d 13hThu 10 Dec, 00:25 UTC

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 00:25 UTC6d ago 2 – running 0
Sat 17 Oct, 05:43 UTC11d ago 1 halved by day 2 4.8 days 0
Wed 7 Oct, 14:28 UTC20d ago 2 held half 9.6 days 1
Fri 2 Oct, 04:34 UTC26d ago 4 halved by day 4 5.4 days 0
Thu 1 Oct, 18:00 UTC FW26d ago 4 – 0.4 days 0
Thu 1 Oct, 01:06 UTC27d ago 4 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Cross-Eyed Squiggy's x100?

A procedural map of size 3,500 with seed 8888 runs on Cross-Eyed Squiggy's x100, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Cross-Eyed Squiggy's x100?

The name says it: gather runs at 100x on Cross-Eyed Squiggy's x100. A group can hold 4 players at most (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Cross-Eyed Squiggy's x100?

There is no region on record for Cross-Eyed Squiggy's x100. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 208.52.152.43:28115.

On what Rust version does Cross-Eyed Squiggy's x100 operate?

Rust network protocol 2635 and build 168909 on Linux is what Cross-Eyed Squiggy's x100 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Cross-Eyed Squiggy's x100 for staying online?

Right now, Cross-Eyed Squiggy's x100 is reachable. According to the uptime it reports, the last restart was about 1 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 30 September 2026.

How well does Cross-Eyed Squiggy's x100 perform?

In the last 48 hours, it averaged 16 server fps, with a low of 5. The entity count reached 84,257, including buildings, deployables and all other world items. The highest memory usage was 3,012 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does Cross-Eyed Squiggy's x100 wipe, and how often?

The prediction for Cross-Eyed Squiggy's x100 follows its tag, as too few wipes are on record to confirm the schedule. Due next on Thursday 29 October at 00:25 UTC is its wipe. 6 days 10 hours ago the current world was made. The tags state that wipes happen weekly.

On Cross-Eyed Squiggy's x100, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 5 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the other cases, half the peak was lost by day 3.

Tags, lists

What should you understand from the tags Cross-Eyed Squiggy's x100 carries?

These are the tags Cross-Eyed Squiggy's x100 makes public for the server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): It has 100 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^s (Softcore): Die here and you keep some inventory: that is Facepunch's softcore mode; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Cross-Eyed Squiggy's x100 come up?

You will find Cross-Eyed Squiggy's x100 on the following Rust Data Lab lists: Rust gather rate: more than 10x, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Population

How does Cross-Eyed Squiggy's x100 compare with other servers in the rankings?

Cross-Eyed Squiggy's x100 sits at #3,830 for seven-day player hours, placing it in the top 17% of ranked servers. The quad ranking puts it at #244.

What does the current player count on Cross-Eyed Squiggy's x100 tell you?

At the moment Cross-Eyed Squiggy's x100 has 1 of its 100 slots filled. A seven-day sample gives 1 players on average and 5 at the top. Over 48 hours, the highest average fell at 18:00 UTC, at 5 players.

How to join

What is the way to join Cross-Eyed Squiggy's x100?

In Rust, press F1 and enter client.connect 208.52.152.43:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^s,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp100
Max players It has 100 slots.
ts4
Group limit No team may exceed 4.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^s
Softcore Die here and you keep some inventory: that is Facepunch's softcore mode.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.