Element card · group PvE · atomic number 2,107, its rank
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:29015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:38 UTC, in 1d 14h. Every Friday at 14:38 UTC · high confidence
Coming wipes
- 1d 14hFri 30 Oct, 14:38 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 8d 14hFri 6 Nov, 14:38 UTC
- 15d 14hFri 13 Nov, 14:38 UTC
- 22d 14hFri 20 Nov, 14:38 UTC
- 29d 14hFri 27 Nov, 14:38 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 36d 14hFri 4 Dec, 14:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:38 UTC5d ago | 11 | – | running | 3 |
| Fri 16 Oct, 13:46 UTC12d ago | 10 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:49 UTC19d ago | 51 | halved by day 2 | 7 days | 2 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 8 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:08 UTC33d ago | 9 | halved by day 5 | 6.1 days | 1 |
| Fri 18 Sep, 14:01 UTC40d ago | 6 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 677322; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] carries a 100x gather rate, as its name states. Groups top out at 8 players, the default for the game. roleplay is the game mode, roleplay with towns, jobs and rules. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
About the server
What region hosts RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Nothing about a region is published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 195.60.166.227:29015 is the address it uses.
On what Rust version does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] operate?
On Linux, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] for staying online?
Right now, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is reachable. The uptime it reports suggests it restarted roughly 11 hours ago. For the last 7 full days, 140 of 168 hours were online, giving 83% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] known for smooth running?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 168,296 entities. Memory use peaked at 5,295 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
What is the wiping pattern on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:38 UTC. The wipe after this one is due on Friday 30 October at 14:38 UTC. The world it is running now dates from 5 days 9 hours ago. Weekly wipes are what its tags advertise.
How does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] look on the day of a wipe?
Recent wipes on average reached 24 players at their busiest. Peak numbers on the latest wipe came 44 hours in. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. The crowd fell below half by day 5 when it didn't hold.
Where it appears
Which meanings sit behind the tags on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
These are the tags RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): Player slots: 101; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^r (Roleplay): The server runs as roleplay; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] come up?
You will find RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Data Lab lists: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Player counts
Against other Rust servers, where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] place?
Player hours over the last week put RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #2,107, inside the top 9% of ranked servers.
How many players does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] have at the moment?
At the moment RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] has 0 of its 101 slots filled. Averaged over the past week: 2 players, peaking at 11. Over 48 hours, the highest average fell at 14:00 UTC, at 6 players.
Getting on
What is the way to join RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
You can connect by pressing F1 in Rust and entering client.connect 195.60.166.227:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.rust-gaming-nation.com/.
