Rust Data LabData lab · live
Live readings Servers11,704 Players46,860 Populated3,181 Fresh wipes · 3h98 Sampled every 5 min

Element card · group PvE · atomic number 2,107, its rank

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]

Online 195.60.166.227:29015 checked 8m ago

100x weekly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 101 0% full Room to join
7-day average2peak 11
Rank · atomic number#2,107top 9%
Last wipe5d agoweekly schedule
Next wipe1d 14hFri 30 Oct, 14:38 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246801:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:38 UTC, in 1d 14h. Every Friday at 14:38 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak24players, last three wipes
crowd held40%else halves by day 5

Coming wipes

  1. 1d 14hFri 30 Oct, 14:38 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 8d 14hFri 6 Nov, 14:38 UTC
  4. 15d 14hFri 13 Nov, 14:38 UTC
  5. 22d 14hFri 20 Nov, 14:38 UTC
  6. 29d 14hFri 27 Nov, 14:38 UTC
  7. 35d 18hThu 3 Dec, 19:00 UTCFW
  8. 36d 14hFri 4 Dec, 14:38 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:38 UTC5d ago 11 – running 3
Fri 16 Oct, 13:46 UTC12d ago 10 halved by day 5 7 days 2
Fri 9 Oct, 13:49 UTC19d ago 51 halved by day 2 7 days 2
Thu 1 Oct, 18:03 UTC FW27d ago 8 held half 7.8 days 1
Fri 25 Sep, 15:08 UTC33d ago 9 halved by day 5 6.1 days 1
Fri 18 Sep, 14:01 UTC40d ago 6 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 677322; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] carries a 100x gather rate, as its name states. Groups top out at 8 players, the default for the game. roleplay is the game mode, roleplay with towns, jobs and rules. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

About the server

What region hosts RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

Nothing about a region is published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 195.60.166.227:29015 is the address it uses.

On what Rust version does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] operate?

On Linux, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] for staying online?

Right now, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is reachable. The uptime it reports suggests it restarted roughly 11 hours ago. For the last 7 full days, 140 of 168 hours were online, giving 83% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] known for smooth running?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 168,296 entities. Memory use peaked at 5,295 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

The wipe rhythm for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:38 UTC. The wipe after this one is due on Friday 30 October at 14:38 UTC. The world it is running now dates from 5 days 9 hours ago. Weekly wipes are what its tags advertise.

How does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] look on the day of a wipe?

Recent wipes on average reached 24 players at their busiest. Peak numbers on the latest wipe came 44 hours in. The crowd stayed above half that peak until the next wipe in 40% of its recent wipes. The crowd fell below half by day 5 when it didn't hold.

Where it appears

Which meanings sit behind the tags on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

These are the tags RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp101 (Max players): Player slots: 101; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^r (Roleplay): The server runs as roleplay; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] come up?

You will find RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Data Lab lists: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Player counts

Against other Rust servers, where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] place?

Player hours over the last week put RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #2,107, inside the top 9% of ranked servers.

How many players does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] have at the moment?

At the moment RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] has 0 of its 101 slots filled. Averaged over the past week: 2 players, peaking at 11. Over 48 hours, the highest average fell at 14:00 UTC, at 6 players.

Getting on

What is the way to join RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?

You can connect by pressing F1 in Rust and entering client.connect 195.60.166.227:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.rust-gaming-nation.com/.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp101
Max players Player slots: 101.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly Wipes happen once a week.

Gameplay

^r
Roleplay The server runs as roleplay.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.