Rust Data LabData lab · live
Live readings Servers11,776 Players67,745 Populated3,535 Fresh wipes · 3h197 Sampled every 5 min

Element card · group Vanilla · atomic number 3,236, its rank

№[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C

Online 208.52.153.33:28029 checked 8m ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average1peak 6
Rank · atomic number#3,236top 15%
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak13players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago 13 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

The map on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C is procedural at size 4,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C configured, and what rules apply?

No gather rate appears in the name of №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C. Groups top out at 20 players. Play runs as build & creative, building in a sandbox, with no gathering. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is disabled.

Server details

In what location does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C sit?

There is no region on record for №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 208.52.153.33:28029.

Which Rust version is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C on?

Rust network protocol 2635 and build 168909 on Linux is what №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C stay online?

№[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C is live as of now. About 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C hold a steady performance?

Server fps averaged 30 over the last 48 hours, with 26 as the lowest. The maximum entity count was 195,987, covering buildings, deployables and all else in the world. The highest memory usage was 4,825 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

Wiping once a month with the force wipe is what №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 17 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C involve?

At their busiest, recent wipes averaged 13 players. Peak numbers on the latest wipe came 22 hours in.

Where it appears

What should you understand from the tags №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C carries?

These are the tags №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): It has 60 slots; ts20 (Group limit): Teams cap at 20 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): You get a sandbox for building, without gathering; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C appear in?

You will find №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers, Rust roleplay servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

Against other Rust servers, where does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C place?

Player hours over the last week put №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C at #3,236, inside the top 15% of ranked servers.

What does the current player count on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C tell you?

At the moment №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C has 0 of its 60 slots filled. A seven-day sample gives 1 players on average and 6 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 2 players.

Getting on

How can you connect to №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?

You can connect by pressing F1 in Rust and entering client.connect 208.52.153.33:28029, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://d2s.tebex.io/.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players It has 60 slots.
ts20
Group limit Teams cap at 20 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^r
Roleplay Roleplay is the focus here.
^c
Creative You get a sandbox for building, without gathering.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.