Rust Data LabData lab · live
Live readings Servers11,845 Players80,760 Populated3,897 Fresh wipes · 3h163 Sampled every 5 min

Element card · group Vanilla · atomic number 3,863, its rank

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events

Online 208.52.153.33:28049 checked 11m ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 2/ 60 3% full Room to join
7-day average1peak 6
Rank · atomic number#3,863top 17%
Last wipe26d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

wipe-day peak6players, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW26d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs a procedural map of size 4,000 with seed 1903718342; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events configured, and what rules apply?

No gather rate appears in the name of №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. With no change from the default, groups can hold up to 8 players. build & creative is the game mode, building sandbox, gathering off. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Anti-cheat is off: Valve's VAC.

About the server

What region hosts №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

No region is published by №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 208.52.153.33:28049.

What Rust version does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events currently run?

On Linux, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events stay online?

At the moment, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is online. According to the uptime it reports, the last restart was about 7 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events known for smooth running?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The maximum entity count was 110,762, covering buildings, deployables and all else in the world. Up to 3,521 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The only wipe on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 26 days 1 hours ago. A monthly wipe schedule is what its tags publish.

How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 6 players. Peak numbers on the latest wipe came 36 hours in.

Tags, lists

Which meanings sit behind the tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

The game's server browser reads the tags №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): Player slots: 60; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^r (Roleplay): This is a roleplay server; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events appear in?

These themed Rust Data Lab lists carry №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events: Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers, Rust roleplay servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events compare with other servers in the rankings?

The seven-day player-hours table has №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events at #3,863, in the top 17% of ranked servers.

What does the current player count on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events tell you?

At the moment №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events has 2 of its 60 slots filled. The week's figures average 1 players and top out at 6. Over 48 hours, the highest average fell at 03:00 UTC, at 2 players.

Getting on

How can you connect to №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?

Open the console with F1 in Rust and type client.connect 208.52.153.33:28049. The Launch Rust button on this page does the same job through Steam. For more, visit https://d2s.tebex.io/.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp60
Max players Player slots: 60.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^r
Roleplay This is a roleplay server.
^c
Creative Build freely in a sandbox, with no gathering needed.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.