Rust Data LabData lab · live
Live readings Servers11,633 Players48,252 Populated3,188 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Vanilla · atomic number 3,222, its rank

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

Online 208.52.153.33:28079 checked 9m ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 2/ 40 5% full Room to join
7-day average1peak 6
Rank · atomic number#3,222top 14%
Last wipe26d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  1. 8d 10hThu 5 Nov, 19:00 UTCFW
  2. 36d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW26d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs a procedural map of size 4,250 with seed 1704574028; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases configured, and what rules apply?

Nothing in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases gives a gather rate. Groups top out at 8 players, the default for the game. build & creative is the game mode, no gathering: sandbox building. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

About the server

What region hosts №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

There is no region on record for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 208.52.153.33:28079.

Which Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?

Rust network protocol 2635 and build 168909 on Linux is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases uses. The protocol must match for you to join; Steam will update your game.

Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases stay up, and how reliable is its uptime?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is live as of now. The uptime it reports suggests it restarted roughly 19 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases perform?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The entity count reached 139,651, including buildings, deployables and all other world items. Up to 5,087 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe, and how often?

The only wipe on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 26 days 13 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

On №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, what happens when wipe day arrives?

Recent wipes on average reached 10 players at their busiest. The latest wipe's peak fell 26 hours after it began.

Where it appears

Which meanings sit behind the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): No gathering here, just sandbox building of your choosing; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear in?

You will find №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold among Rust servers?

Player hours over the last week put №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,222, inside the top 14% of ranked servers.

How many players does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases have at the moment?

At the moment №[4] D2S WarZone PvE 1000 Zombies Raidable Bases has 2 of its 40 slots filled. A seven-day sample gives 1 players on average and 6 at the top. The busiest point in the last 48 hours came at 10:00 UTC, averaging 2 players.

Connection

How can you connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

In Rust, press F1 and enter client.connect 208.52.153.33:28079. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://d2s.tebex.io/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players 40 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^r
Roleplay Roleplay is the focus here.
^c
Creative No gathering here, just sandbox building of your choosing.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.