Element card · group Vanilla · atomic number 3,222, its rank
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
- 8d 10hThu 5 Nov, 19:00 UTCFW
- 36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW26d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs a procedural map of size 4,250 with seed 1704574028; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases configured, and what rules apply?
Nothing in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases gives a gather rate. Groups top out at 8 players, the default for the game. build & creative is the game mode, no gathering: sandbox building. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.
About the server
What region hosts №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
There is no region on record for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 208.52.153.33:28079.
Which Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?
Rust network protocol 2635 and build 168909 on Linux is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases uses. The protocol must match for you to join; Steam will update your game.
Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases stay up, and how reliable is its uptime?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is live as of now. The uptime it reports suggests it restarted roughly 19 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
How well does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases perform?
Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The entity count reached 139,651, including buildings, deployables and all other world items. Up to 5,087 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe days
When does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe, and how often?
The only wipe on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 26 days 13 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.
On №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, what happens when wipe day arrives?
Recent wipes on average reached 10 players at their busiest. The latest wipe's peak fell 26 hours after it began.
Where it appears
Which meanings sit behind the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): No gathering here, just sandbox building of your choosing; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases appear in?
You will find №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on the following Rust Data Lab lists: Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold among Rust servers?
Player hours over the last week put №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,222, inside the top 14% of ranked servers.
How many players does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases have at the moment?
At the moment №[4] D2S WarZone PvE 1000 Zombies Raidable Bases has 2 of its 40 slots filled. A seven-day sample gives 1 players on average and 6 at the top. The busiest point in the last 48 hours came at 10:00 UTC, averaging 2 players.
Connection
How can you connect to №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
In Rust, press F1 and enter client.connect 208.52.153.33:28079. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://d2s.tebex.io/.