Rust Data LabData lab · live
Live readings Servers11,713 Players47,275 Populated3,205 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Vanilla · atomic number 4,538, its rank

№[6] D2S Apocalypse 2X-10X PvE Night Zombies

Online 208.52.153.33:28099 checked 8m ago

2x monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,538top 20%
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5201:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago 8 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Aq AQRUX RUST BUI… 4
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 4/ 100
  2. 2 Ar Art of Rust - … 11
    Art of Rust - Official dedicated art server groups of 20+ · monthly · 8 on average 11/ 100
  3. 3 Rg RGB Creative B… 11
    RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 11/ 200
  4. 4 Lu [EU]Luuxens[PV… 8
    [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 8/ 50
  5. 5 Al AlexRust X2 WI… 5
    AlexRust X2 WIPE 23.10 EU · groups of 30+ · 2x · weekly · 5 on average 5/ 100
  6. 6 Ut UTC | BUILDING… 7
    UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average 7/ 40

Quick answers

from the figures on this page

Settings and map

What map is in play on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

The map on №[6] D2S Apocalypse 2X-10X PvE Night Zombies is procedural at size 4,000 with seed 1043041674, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is №[6] D2S Apocalypse 2X-10X PvE Night Zombies configured, and what rules apply?

The name says it: gather runs at 2x on №[6] D2S Apocalypse 2X-10X PvE Night Zombies. Eight players per group is the limit, the game's default. build & creative is the game mode, no gathering: sandbox building. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server details

Which location is №[6] D2S Apocalypse 2X-10X PvE Night Zombies based in?

There is no region on record for №[6] D2S Apocalypse 2X-10X PvE Night Zombies. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 208.52.153.33:28099.

Which Rust version is №[6] D2S Apocalypse 2X-10X PvE Night Zombies on?

Rust network protocol 2635 and build 168909 on Linux is what №[6] D2S Apocalypse 2X-10X PvE Night Zombies uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does №[6] D2S Apocalypse 2X-10X PvE Night Zombies stay up, and how reliable is its uptime?

Right now, №[6] D2S Apocalypse 2X-10X PvE Night Zombies is reachable. About 11 hours ago is when it last restarted, based on its uptime. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does №[6] D2S Apocalypse 2X-10X PvE Night Zombies hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 29. The entity count reached 100,373, including buildings, deployables and all other world items. The highest memory usage was 3,745 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does №[6] D2S Apocalypse 2X-10X PvE Night Zombies wipe, and how often?

The only wipe on №[6] D2S Apocalypse 2X-10X PvE Night Zombies is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 27 days 4 hours ago. Wipes monthly, according to the schedule in its tags.

How does №[6] D2S Apocalypse 2X-10X PvE Night Zombies look on the day of a wipe?

Recent wipes on average reached 8 players at their busiest. 23 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

These are the tags №[6] D2S Apocalypse 2X-10X PvE Night Zombies makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp60 (Max players): Player slots: 60; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^r (Roleplay): The server runs as roleplay; ^c (Creative): You get a sandbox for building, without gathering; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does №[6] D2S Apocalypse 2X-10X PvE Night Zombies appear in?

These themed Rust Data Lab lists carry №[6] D2S Apocalypse 2X-10X PvE Night Zombies: 2x gather rate servers, Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers, Rust roleplay servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Player counts

What position does №[6] D2S Apocalypse 2X-10X PvE Night Zombies hold among Rust servers?

№[6] D2S Apocalypse 2X-10X PvE Night Zombies sits at #4,538 for seven-day player hours, placing it in the top 20% of ranked servers.

What does the current player count on №[6] D2S Apocalypse 2X-10X PvE Night Zombies tell you?

At the moment №[6] D2S Apocalypse 2X-10X PvE Night Zombies has 0 of its 60 slots filled. A seven-day sample gives 0 players on average and 4 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 2 players.

How to join

What steps get you onto №[6] D2S Apocalypse 2X-10X PvE Night Zombies?

You can connect by pressing F1 in Rust and entering client.connect 208.52.153.33:28099, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://d2s.tebex.io/.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp60
Max players Player slots: 60.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^r
Roleplay The server runs as roleplay.
^c
Creative You get a sandbox for building, without gathering.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.