Rust Data LabData lab · live
Live readings Servers11,848 Players93,384 Populated3,880 Fresh wipes · 3h381 Sampled every 5 min

Element card · group Modded · atomic number 15,344, its rank

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 183
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  2. 2 Ми МИНИ-КАРТА 2Х … 127
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 Re RETRO RUST #1 … 182
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 182/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 85
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 85/ 700
  5. 5 Ru RustSpain.com … 343
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 343/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 246
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 246/ 700

Quick answers

from the figures on this page

Map and rules

What map is in play on [GNG] Development Server | Staging & Plugin Testing?

A procedural map of size 3,000 with seed 1337 runs on [GNG] Development Server | Staging & Plugin Testing, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [GNG] Development Server | Staging & Plugin Testing?

The name of [GNG] Development Server | Staging & Plugin Testing carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

In what location does [GNG] Development Server | Staging & Plugin Testing sit?

There is no region on record for [GNG] Development Server | Staging & Plugin Testing. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 208.73.203.30:7781.

What Rust version does [GNG] Development Server | Staging & Plugin Testing currently run?

On Windows, [GNG] Development Server | Staging & Plugin Testing is running Rust network protocol 2634 and build 166406. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [GNG] Development Server | Staging & Plugin Testing stay up, and how reliable is its uptime?

At the moment, [GNG] Development Server | Staging & Plugin Testing is online. According to the uptime it reports, the last restart was about 10 days 2 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [GNG] Development Server | Staging & Plugin Testing perform?

In the last 48 hours, it averaged 206 server fps, with a low of 186. Buildings, deployables and everything else in the world added up to as many as 47,230 entities. The highest memory usage was 4,350 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on [GNG] Development Server | Staging & Plugin Testing?

Too few wipes are on record for [GNG] Development Server | Staging & Plugin Testing to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 28 days 21 hours ago the current world was made.

What does a typical wipe day on [GNG] Development Server | Staging & Plugin Testing involve?

Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 11 hours in.

Lists and tags

Which meanings sit behind the tags on [GNG] Development Server | Staging & Plugin Testing?

These are the tags [GNG] Development Server | Staging & Plugin Testing makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166406 (Build): Build number: 166406; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [GNG] Development Server | Staging & Plugin Testing appear in?

These themed Rust Data Lab lists carry [GNG] Development Server | Staging & Plugin Testing: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does [GNG] Development Server | Staging & Plugin Testing hold among Rust servers?

Player hours over the last week put [GNG] Development Server | Staging & Plugin Testing at #15,344, inside the top 69% of ranked servers.

How full is [GNG] Development Server | Staging & Plugin Testing right now?

At the moment [GNG] Development Server | Staging & Plugin Testing has 0 of its 2 slots filled. The seven-day average for this server is 0 players.

How to join

How can you connect to [GNG] Development Server | Staging & Plugin Testing?

Open the console with F1 in Rust and type client.connect 208.73.203.30:7781. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.greatnorthgaming.com.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players It has 2 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166406
Build Build number: 166406.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.