Rust Data LabData lab · live
Live readings Servers11,824 Players96,179 Populated3,864 Fresh wipes · 3h529 Sampled every 5 min

Element card · group Modded · atomic number 15,886, its rank

osmium dev w14 (local)

Offline 208.88.69.27:28860 checked 21d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#15,886top 72%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 11:42 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 137
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  4. 4 Ru 404 RUST 2Х|ДЛ… 44
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Quick answers

from the figures on this page

Settings and map

What map is in play on osmium dev w14 (local)?

A procedural map runs on osmium dev w14 (local), generated by the game.

How is osmium dev w14 (local) configured, and what rules apply?

Nothing in the name of osmium dev w14 (local) gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts osmium dev w14 (local)?

Nothing about a region is published by osmium dev w14 (local). Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 208.88.69.27:28860.

Which Rust version is osmium dev w14 (local) on?

Rust network protocol 2634 and build 167231 on Linux is what osmium dev w14 (local) uses. The protocol must match for you to join; Steam will update your game.

Does osmium dev w14 (local) stay up, and how reliable is its uptime?

osmium dev w14 (local) is not online at the moment; the last sighting was 21 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 8 October 2026.

Wipe days

How often does a wipe happen on osmium dev w14 (local), and at what time?

osmium dev w14 (local)'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 8 hours ago.

On osmium dev w14 (local), what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

Which meanings sit behind the tags on osmium dev w14 (local)?

gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167231 (Build): It runs build 167231; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list osmium dev w14 (local) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does osmium dev w14 (local) come up?

You will find osmium dev w14 (local) on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does osmium dev w14 (local) compare with other servers in the rankings?

osmium dev w14 (local) sits at #15,886 for seven-day player hours, placing it in the top 72% of ranked servers.

How full is osmium dev w14 (local) right now?

No live signal from osmium dev w14 (local) right now, which was last seen 21 days 8 hours ago.

Getting on

What steps get you onto osmium dev w14 (local)?

You can connect by pressing F1 in Rust and entering client.connect 208.88.69.27:28860, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players It has 4 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167231
Build It runs build 167231.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.