Element card · group Modded · atomic number 15,880, its rank
osmium dev osmw-bridge (local)
Offline 208.88.69.27:28877 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on osmium dev osmw-bridge (local)?
The map on osmium dev osmw-bridge (local) is procedural, made by the game.
What rules has osmium dev osmw-bridge (local) set, and what settings are in force?
The name of osmium dev osmw-bridge (local) carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
In what location does osmium dev osmw-bridge (local) sit?
There is no region on record for osmium dev osmw-bridge (local). Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 208.88.69.27:28877.
On what Rust version does osmium dev osmw-bridge (local) operate?
On Linux, osmium dev osmw-bridge (local) is running Rust network protocol 2634 and build 167231. Joining requires the same protocol on your game; Steam takes care of updating it.
Does osmium dev osmw-bridge (local) stay up, and how reliable is its uptime?
Right now osmium dev osmw-bridge (local) is offline, with its last appearance 20 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on osmium dev osmw-bridge (local), and at what time?
Too few wipes are on record for osmium dev osmw-bridge (local) to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 20 days 20 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on osmium dev osmw-bridge (local)?
gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167231 (Build): The game build is 167231; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list osmium dev osmw-bridge (local) publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does osmium dev osmw-bridge (local) come up?
The Rust Data Lab lists that include osmium dev osmw-bridge (local) are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does osmium dev osmw-bridge (local) hold among Rust servers?
Player hours over the last week put osmium dev osmw-bridge (local) at #15,880, inside the top 72% of ranked servers.
How full is osmium dev osmw-bridge (local) right now?
osmium dev osmw-bridge (local) is offline at the moment; the last sighting was 20 days 20 hours ago.
Getting on
What is the way to join osmium dev osmw-bridge (local)?
Open the console with F1 in Rust and type client.connect 208.88.69.27:28877. The Launch Rust button on this page does the same job through Steam.