Rust Data LabData lab · live
Live readings Servers11,814 Players74,934 Populated3,774 Fresh wipes · 3h145 Sampled every 5 min

Element card · group Modded · atomic number 15,400, its rank

Chris Rust Server | ScalaCube

Online 209.192.185.201:2065 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak –
Rank · atomic number#15,400top 69%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:39 UTC18d ago 1 – running 0
Fri 18 Sep, 12:32 UTC39d ago 0 – 21.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Chris Rust Server | ScalaCube?

The map on Chris Rust Server | ScalaCube is procedural at size 4,250 with seed 8471923, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Chris Rust Server | ScalaCube set, and what settings are in force?

The name of Chris Rust Server | ScalaCube carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Chris Rust Server | ScalaCube?

Nothing about a region is published by Chris Rust Server | ScalaCube. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 209.192.185.201:2065.

Which Rust version is Chris Rust Server | ScalaCube on?

Rust network protocol 2634 and build 167398 on Linux is what Chris Rust Server | ScalaCube uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Chris Rust Server | ScalaCube for staying online?

Right now, Chris Rust Server | ScalaCube is reachable. The uptime it reports suggests it restarted roughly 18 days 1 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Chris Rust Server | ScalaCube hold a steady performance?

Server fps averaged 64 over the last 48 hours, with 33 as the lowest. The maximum entity count was 107,455, covering buildings, deployables and all else in the world. Memory use peaked at 9,997 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Chris Rust Server | ScalaCube wipe, and how often?

Too few wipes are on record for Chris Rust Server | ScalaCube to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 2 hours ago the current world was made.

On Chris Rust Server | ScalaCube, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on Chris Rust Server | ScalaCube?

The game's server browser reads the tags Chris Rust Server | ScalaCube publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): It has 150 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Chris Rust Server | ScalaCube appear in?

You will find Chris Rust Server | ScalaCube on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Chris Rust Server | ScalaCube hold among Rust servers?

The seven-day player-hours table has Chris Rust Server | ScalaCube at #15,400, in the top 69% of ranked servers.

What does the current player count on Chris Rust Server | ScalaCube tell you?

At the moment Chris Rust Server | ScalaCube has 0 of its 150 slots filled. The past week gives an average of 0 players.

How to join

How can you connect to Chris Rust Server | ScalaCube?

In Rust, press F1 and enter client.connect 209.192.185.201:2065. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players It has 150 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.