Element card · group Modded · atomic number 15,114, its rank
uMod test
Offline 209.205.225.89:30540 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on uMod test?
A procedural map runs on uMod test, generated by the game.
What rules has uMod test set, and what settings are in force?
Nothing in the name of uMod test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is uMod test based in?
Nothing about a region is published by uMod test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 209.205.225.89:30540 is the address it uses.
What Rust version does uMod test currently run?
On Linux, uMod test is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
Does uMod test stay up, and how reliable is its uptime?
uMod test is not online at the moment; the last sighting was 13 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does uMod test wipe, and how often?
Too few wipes are on record for uMod test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 2 hours ago.
Tags, lists
Which meanings sit behind the tags on uMod test?
The game's server browser reads the tags uMod test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does uMod test appear in?
The Rust Data Lab lists that include uMod test are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
What position does uMod test hold among Rust servers?
Player hours over the last week put uMod test at #15,114, inside the top 70% of ranked servers.
How many players does uMod test have at the moment?
The last recorded sighting of uMod test was 13 days 2 hours ago, and it is offline now.
How to join
What is the way to join uMod test?
Open the console with F1 in Rust and type client.connect 209.205.225.89:30540. The Launch Rust button on this page does the same job through Steam.