Element card · group Modded · atomic number 16,033, its rank
Local Staging Test
Offline 209.222.101.220:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Local Staging Test?
A procedural map runs on Local Staging Test, generated by the game.
What settings and rules apply on Local Staging Test?
No gather rate appears in the name of Local Staging Test. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does Local Staging Test sit?
There is no region on record for Local Staging Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 209.222.101.220:28015 is the address it uses.
On what Rust version does Local Staging Test operate?
Rust network protocol 2634 and build 166427 on Windows is what Local Staging Test uses. The protocol must match for you to join; Steam will update your game.
Does Local Staging Test stay up, and how reliable is its uptime?
Currently offline, Local Staging Test was last seen 28 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Local Staging Test, and at what time?
Local Staging Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 16 hours ago.
Where it appears
What should you understand from the tags Local Staging Test carries?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166427 (Build): The game build is 166427; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Local Staging Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Local Staging Test appear in?
You will find Local Staging Test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Staging Test hold among Rust servers?
Local Staging Test sits at #16,033 for seven-day player hours, placing it in the top 67% of ranked servers.
How many players does Local Staging Test have at the moment?
Local Staging Test is offline at the moment; the last sighting was 28 days 15 hours ago.
Getting on
What is the way to join Local Staging Test?
You can connect by pressing F1 in Rust and entering client.connect 209.222.101.220:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.